我的代码中出现以下错误:
C:\Users\Samuel\Desktop\Transfer\projects\test\My_Game\src\..\include\deathBlock.h||In constructor 'deathBlock::deathBlock(GLuint*, float, float, float, float, float, float, float, float)':|
C:\Users\Samuel\Desktop\Transfer\projects\test\My_Game\src\..\include\deathBlock.h|9|error: expected primary-expression before '*' token|
C:\Users\Samuel\Desktop\Transfer\projects\test\My_Game\src\..\include\deathBlock.h|9|error: expected primary-expression before ',' token|
C:\Users\Samuel\Desktop\Transfer\projects\test\My_Game\src\..\include\deathBlock.h|9|error: expected primary-expression before 'float'|
C:\Users\Samuel\Desktop\Transfer\projects\test\My_Game\src\..\include\deathBlock.h|9|error: expected primary-expression before 'float'|
C:\Users\Samuel\Desktop\Transfer\projects\test\My_Game\src\..\include\deathBlock.h|9|error: expected primary-expression before 'float'|
C:\Users\Samuel\Desktop\Transfer\projects\test\My_Game\src\..\include\deathBlock.h|9|error: expected primary-expression before 'float'|
C:\Users\Samuel\Desktop\Transfer\projects\test\My_Game\src\..\include\deathBlock.h|9|error: expected primary-expression before 'float'|
C:\Users\Samuel\Desktop\Transfer\projects\test\My_Game\src\..\include\deathBlock.h|9|error: expected primary-expression before 'float'|
C:\Users\Samuel\Desktop\Transfer\projects\test\My_Game\src\..\include\deathBlock.h|9|error: expected primary-expression before 'float'|
C:\Users\Samuel\Desktop\Transfer\projects\test\My_Game\src\..\include\deathBlock.h|9|error: expected primary-expression before 'float'|
C:\Users\Samuel\Desktop\Transfer\projects\test\My_Game\src\..\include\deathBlock.h|9|error: expected '{' at end of input|
C:\Users\Samuel\Desktop\Transfer\projects\test\My_Game\src\deathBlock.cpp|3|error: redefinition of 'deathBlock::deathBlock(GLuint*, float, float, float, float, float, float, float, float)'|
C:\Users\Samuel\Desktop\Transfer\projects\test\My_Game\src\..\include\deathBlock.h|8|error: 'deathBlock::deathBlock(GLuint*, float, float, float, float, float, float, float, float)' previously defined here|
||=== Build finished: 13 errors, 0 warnings (0 minutes, 0 seconds) ===|
我试图让一个子类在创建时运行一个超类构造函数,我的代码如下:
超类构造函数:
Block::Block (GLuint *Tex, float x, float y,float texx,float texy,float texw,float texh,float w,float h) {
tex = Tex;
Setmx (x);
setsxw(w);
setsyw(h);
tx=texx;
ty=texy;
tw=texw+tx;
th=texh+ty;
Setmy (y);
setsx (x + Getxoffset() );
setsy (y+Getyoffset());
}
和超类标题:
#ifndef BLOCK_H
#define BLOCK_H
#include "../include/MapObject.h"
#include <GL/glfw.h>
class Block: public MapObject {
public:
Block(GLuint *, float x, float y,float,float,float,float,float,float);
virtual ~Block();
void render();
virtual void onIntersect();
protected:
private:
float tx,ty,tw,th;
GLuint * tex;
};
#endif // BLOCK_H
子类构造函数:
deathBlock::deathBlock(GLuint *Tex, float x, float y,float texx,float texy,float texw,float texh,float w,float h)
:Block(GLuint *Tex, float x, float y,float texx,float texy,float texw,float texh,float w,float h);
{
//ctor
}
子类标题:
#ifndef DEATHBLOCK_H
#define DEATHBLOCK_H
#include <GL/glfw.h>
#include "../include/Block.h"
class deathBlock:public Block
{
public:
deathBlock(GLuint *Tex, float x, float y,float texx,float texy,float texw,float texh,float w,float h);
virtual ~deathBlock();
protected:
private:
};
#endif // DEATHBLOCK_H
此外,有人可以指出我使用搜索引擎搜索特殊字符的方法吗?这是因为我尝试过的所有方法都不允许这样做,这使得找到相关信息变得非常困难。
编辑:
这对我来说非常愚蠢,因为我刚刚将构造函数的参数直接复制到了初始化程序中——导致了我的错误。