Basicly i want to get the name of the map that is played from the "World.class", in a string on my main mod class...
    public abstract class World implements IBlockAccess{
    protected WorldInfo worldInfo;
    //=====OtherStuff=====
    public World(ISaveHandler par1ISaveHandler, String par2Str, WorldSettings par3WorldSettings, WorldProvider par4WorldProvider, Profiler par5Profiler, ILogAgent par6ILogAgent)
        {
        this.worldInfo.setWorldName(par2Str);
        }
    //=====OtherStuff=====
}
i created a class in the same package with this one
public class World_Spy extends World{
    public World_Spy(ISaveHandler par1iSaveHandler, String par2Str,
            WorldProvider par3WorldProvider, WorldSettings par4WorldSettings,
            Profiler par5Profiler, ILogAgent par6iLogAgent) {
        super(par1iSaveHandler, par2Str, par3WorldProvider, par4WorldSettings,
                par5Profiler, par6iLogAgent);
    }
    @Override
    protected IChunkProvider createChunkProvider() {
        return null;
    }
    @Override
    public Entity getEntityByID(int i) {
        return null;
    }
    String TheName = "";
    public void gotIt(){
        TheName = this.worldInfo.getWorldName();
        System.out.println(TheName);
    }
}
and i call it from my main class with:
World_Spy WName = new World_Spy(null, null, null, null, null, null);
but it chrashes on startup... any ideas?