package
{
import flash.events.Event;
import flash.display.MovieClip;
// class
public class GameGrid extends MovieClip
{
private var gameHeight:Number = 600;
private var gameWeight:Number = 800;
private var gridHeight:Number = 50;
private var gridWeight:Number = 50;
private var rowNumber:int = 12;
private var columnNumber:int = 16;
private var backgroundGrid:Array = new Array(12,16);
private var foregroundGrid:Array = new Array(12,16);
function GameGrid(){
}
function addBackGrid(rowN:int,colN:int,mcObject:MovieClip)
{
backgroundGrid[rowN,colN].push(mcObject);
}
function addForeGrid(rowN:int,colN:int,mcObject:MovieClip)
{
foregroundGrid[rowN,colN].push(mcObject);
}
function calculateRowDiff(rowA:int,rowB:int):Number
{
return Math.abs(rowA-rowB);
}
function calculateColDiff(colA:int,colB:int):Number
{
return Math.abs(colA-colB);
}
function calculateCorDiff(colA:int,colB:int,rowA:int,rowB:int):Number
{
return Math.sqrt((calculateRowDiff(rowA,rowB) * calculateRowDiff(rowA,rowB)) + (calculateColDiff(colA,colB) * calculateColDiff(colA,colB)));
}
// add to stage
function paintbackgroundGrid()
{
for (var i:int=0; i<16; i++)
{
for (var j:int=0; j<12; j++)
{
MovieClip(backgroundGrid[i,j]).x = i * 50;
MovieClip(backgroundGrid[i,j]).y = j * 50;
stage.addChild(MovieClip(backgroundGrid[i,j]));
}
}
}
}
}
所以这个 GameGrid 类所做的是保存一个网格数组(或扩展 MovieCLip 的图块),它将被添加到主舞台并调用 initializeItem 函数。
function InitializeItem(e:Event)
{
var gamemap = new GameGrid();
var mc:MovieClip = new MainCharacter();
gamemap.addBackGrid(1,1,mc);
gamemap.paintbackgroundGrid();
//trace("Year: "+gameTime.gameYear+" Month: "+gameTime.gameMonth+" Day: "+gameTime.gameDay+" "+gameTime.gameHour+":"+gameTime.gameMinute+":"+gameTime.gameSecond);
}
initializeItem 应该创建一个 gamegrid 实例,并将影片剪辑添加到它们各自的位置(使用数组存储)并显示它们。这是错误堆栈跟踪:
ReferenceError:错误 #1069:在 Number 上找不到属性 1,并且没有默认值。在 GameGrid/addBackGrid()
调试器提示错误来自行 backgroundGrid[rowN,colN].push(mcObject); 有没有办法可以保存二维数组影片剪辑?我是 AS3 的新手,它看起来与 JAVA 非常相似,我错过了什么?