I apologize for pasting all of my code. I'm at a loss as to how I should post this question. I did look for other answers throughout this week, but I cannot for the life of me figure this out. I know that there is more I have to do to get this program to work, but I'm just trying to get the team_at_play label to update. I've tried printing the variables and team_at_play.set() and team_at_play = team_b.get(). The print team_at_play.get() shows the team whose turn it is, but the label does not update.
Also, have I put the functions, like coin_toss(), etc. in the right place with respect to the mainloop?
Here is a link to a text file that can be loaded from the menu item: "Abrir Capitulo":
Any help would be greatly appreciated!
#!/usr/local/bin/env python
# -*- coding: utf-8 -*-
## Recall Game
"""This will be a timed game of vocabulary recall that will focus on
all the previous units studied. If possible, the sessions will have
a time limit, so teams might compete against one another.
Teams will win points according to how many answers are given correctly.
Questions will be randomly selected."""
import sys
import time
import csv
import StringIO
import random
import string
from Tkinter import *
import ttk
import tkFont
def score_calc (answer):
##Returns a point value for the expression in play
score = 0
##print ('Answer'), answer
for i in len(answer): ##Thanks to user2357112
score += 1
return score
master = Tk()
master.title("Araña en la Cabaña")
master.geometry=("800x800+200+200")
master.configure(background="black")
from random import choice
d={}
team_A= StringVar()
team_B= StringVar()
team_A_score= IntVar()
team_B_score= IntVar()
team_at_play = StringVar()
pregunta = StringVar()
answer = StringVar()
turn = 0
correct_answer = StringVar()
feedback=StringVar()
correct = ['!Sí!', '¡Muy bien!', '¡Excelente!', '¡Fabuloso!']
incorrect =['¡Caramba!', '¡Ay, ay, ay!', '¡Uy!']
def select_expression():
## Returns at random an expression
##print ('select_expression beginning')
# print len(d)
selected_question = ''
global pregunta
print ('select_expression at work')
try:
selected_question =random.choice(d.keys()) ##Problem selecting random key
pregunta.set(selected_question)
print 'Pregunta =', pregunta.get()
answer.set(d[selected_question])
print 'Answer =', answer.get()
##return pregunta Thanks to user2357112
##return answer Thanks to user2357112
except IndexError:
print ('Error')
pass
##print pregunta
def coin_toss ():
## Tosses a coin to see who goes first. Returns even or odd integer
print ('Coin toss at work.')
from random import randint
coin_toss = randint(0,1)
if coin_toss == 0:
turn = 3
if coin_toss == 1:
turn = 4
return turn
def player_turn():
## Prompts players or teams during turns. Updates scoreboard.
print ('Player_turn() at work.')
global team_at_play
global turn
while turn < 1:
turn = coin_toss()
team_A_score.set(0)
team_B_score.set(0)
print 'turn =', turn
if turn %2== 0:
print 'turn=',turn
print ('Team_B:'), team_B.get()
team_at_play= team_B.get()
print 'Team_at_play:', team_at_play
select_expression()
if turn %2!= 0:
print 'Turn=', turn
print ('Team_A:'), team_A.get()
team_at_play= team_A.get()
print 'Team_at_play:', team_at_play
select_expression()
def nombrar_equipos():
nombrar_equipos = Toplevel()
##Dialog box for entering the team names.
nombrar_equipos.title("Nombrar los Equipos")
first_team_label = Label(nombrar_equipos,text="El primer equipo:")
first_team_label.grid(column=0, row=1)
second_team_label = Label(nombrar_equipos,text="El segundo equipo:")
second_team_label.grid(column=0, row=0)
team_A_entry = Entry(nombrar_equipos,width =20, textvariable=team_A)
team_A_entry.grid(column=1, row=0)
team_A_entry.focus_set()
team_B_entry = Entry(nombrar_equipos, width =20, textvariable=team_B)
team_B_entry.grid(column=1, row=1)
entregar_button=Button(nombrar_equipos, text ="Entregar", command=nombrar_equipos.destroy)
entregar_button.grid(column=1,row=2)
def abrir_capitulo():
##Dialog box for selecting the chapter to be loaded.
#this will hide the main window
import tkFileDialog
WORDLIST_FILENAME = tkFileDialog.askopenfilename(parent=master,title="Archivo para abrir", defaultextension=".txt")
global d
d = {}
with open(WORDLIST_FILENAME) as fin:
rows = (line.split('\t') for line in fin)
d = {row[0]:row [1] for row in rows}
for k in d:
d[k]= d[k].strip('\n')
## print ('Line 68')
inv_d = {v:k for k, v in d.items()}
##print inv_d
d.update(inv_d)
print d
print ('¡'), len(d), ('expresiones cargadas!')
return d
def check_response(*args):
##checks a team's answer, rewards points if correct.
if team_at_play.get() == team_A.get():
if team_answer==answer:
team_A_score.set(team_A_score.get() + score_calc (d[pregunta]))
turn += 1
if team_answer != answer:
turn += 1
if team_at_play.get() == team_B.get():
if team_answer==answer:
team_B_score.set(team_B_score.get() + score_calc (d[pregunta]))
turn += 1
if team_answer != answer:
turn += 1
class App:
def __init__(self, master):
frame = Frame(master)
master.puntuacion= Label(master, text="Araña en la Cabaña", font=("American Typewriter", 30),bg="black", fg="red", justify=CENTER)
master.puntuacion.grid(row=0, column=2)
master.team_A_label= Label(master, textvariable= team_A, font=("American Typewriter", 24),bg="black", fg="red")
master.team_A_label.grid(row=1, column=1)
master.team_B_label= Label(master, textvariable= team_B, font=("American Typewriter", 24),bg="black", fg="red")
master.team_B_label.grid(row=1, column=3)
master.team_A_score_label= Label(master, textvariable= team_A_score, font=("04B", 24),bg="black", fg="yellow").grid(row=2, column=1)
# team_A_score_label= tkFont.Font(family="Times", size=20, weight=bold, color=red)
master.team_B_score_label= Label(master, textvariable= team_B_score, font=("04B", 24),bg="black", fg="yellow")
master.team_B_score_label.grid(row=2, column=3)
master.team_at_play_label= Label(master, textvariable= team_at_play, font=("American Typewriter", 24),fg="yellow", bg="black")
master.team_at_play_label.grid(row=4, column=2)
master.pregunta_start = Label(master, text="¿Cómo se traduce....?", font=("American Typewriter", 24),fg="blue",bg="black")
master.pregunta_start.grid(row=6, column=2)
master.pregunta_finish = Label(master, textvariable = pregunta, font=("American Typewriter", 24),fg="green",bg="black")
master.pregunta_finish.grid(row=7, column=2)
master.team_answer = Entry(master, width=50)
master.team_answer.grid(row=8, column=2)
master.team_answer.focus_set()
master.feedback_label = Label(textvariable= feedback, font=("American Typewriter", 24),fg="green",bg="black")
master.feedback_label.grid(row=9, column=2)
respond_button = Button(master, text="Responder",bg="black", command=check_response, justify=CENTER, borderwidth=.001)
respond_button.grid(row=10, column=3)
master.bind("<Return>", check_response)
continue_button = Button(master, text="Adelante", bg="black", command=player_turn)
continue_button.grid(row=10, column=4)
menubar = Menu(master)
filemenu= Menu(menubar,tearoff=0)
filemenu.add_command(label="Nombrar Equipos",command=nombrar_equipos)
filemenu.add_command(label="Abrir Capítulo",command=abrir_capitulo)
filemenu.add_separator()
filemenu.add_command(label="Cerrar", command=master.quit)
menubar.add_cascade(label="Archivo",menu=filemenu)
master.config(menu=menubar)
master.columnconfigure(0, weight=1)
master.rowconfigure(0, weight=1)
app= App(master)
master.mainloop()