我在舞台上有一个带有多个点的 Kinetic.Polygon 对象。我正在尝试计算多边形边界的尺寸和尺寸。关于如何做到这一点的任何想法?
问问题
321 次
1 回答
1
您可以通过枚举多边形的点并获取最小值和最大值来获取此信息。
var minX=minY=1000000;
var maxX=maxY=-1000000;
var points=myPolygon.getPoints();
for(var i=0;i<points.length;i++){
var p=points[i];
if(p.x<minX){minX=p.x;}
if(p.y<minY){minY=p.y;}
if(p.x>maxX){maxX=p.x;}
if(p.y>maxY){maxY=p.y;}
}
var width=maxX-minX;
var height=maxY-minY;
var boundsLeft=minX+myPolygon.getX();
var boundsRight=boundsLeft+width;
var boundsTop=minY+myPolygon.getY();
var boundsBottom=boundsTop+height;
这是代码和小提琴:http: //jsfiddle.net/m1erickson/FghXD/
<!DOCTYPE HTML>
<html>
<head>
<style>
body {
margin: 0px;
padding: 0px;
}
</style>
</head>
<body>
<div id="container"></div>
<script src="http://d3lp1msu2r81bx.cloudfront.net/kjs/js/lib/kinetic-v4.6.0.min.js"></script>
<script defer="defer">
var stage = new Kinetic.Stage({
container: 'container',
width: 778,
height: 600
});
var layer = new Kinetic.Layer();
var poly = new Kinetic.Polygon({
x:200,
y:20,
points: [73, 192, 73, 160, 340, 23, 500, 109, 499, 139, 342, 93],
fill: '#00D2FF',
stroke: 'black',
strokeWidth: 5,
draggable:true
});
poly.on("dragend",function(){
calc();
});
function calc(){
var minX=minY=1000000;
var maxX=maxY=-1000000;
var points=poly.getPoints();
for(var i=0;i<points.length;i++){
var p=points[i];
if(p.x<minX){minX=p.x;}
if(p.y<minY){minY=p.y;}
if(p.x>maxX){maxX=p.x;}
if(p.y>maxY){maxY=p.y;}
}
var width=maxX-minX;
var height=maxY-minY;
var boundsLeft=minX+poly.getX();
var boundsRight=boundsLeft+width;
var boundsTop=minY+poly.getY();
var boundsBottom=boundsTop+height;
alert("w/h: "+width+"/"+height+" -- bounds(t/l-b/r): "+boundsTop+"/"+boundsLeft+"-"+boundsBottom+"/"+boundsRight);
}
// add the shape to the layer
layer.add(poly);
// add the layer to the stage
stage.add(layer);
</script>
</body>
</html>
于 2013-08-24T03:53:59.670 回答