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首先我想说这个带有服务器/客户端的代码在我的 PC 上运行良好(客户端和服务器都在同一台 PC 上运行)

当我在专用服务器上托管服务器时,问题就开始了。我第二次尝试与客户端发送或接收时,客户端将花费大量时间来完成操作(谈论接收 1 个字节的数据需要超过 1 小时!)

** 我可以通过在每个发送/接收命令后简单地断开和连接套接字来避免这个问题

我不明白为什么要在同一个连接会话中执行超过 1 次发送/接收操作需要这么多时间。


这是一个例子:

连接服务器:

    RC_Server = new SocketConnection_Client(RC_IpEndPoint);

现在客户端已连接到服务器,我可以正常开始发送/接收。

我第一次尝试发送或接收它的工作完美且快速(无论缓冲区长度如何)。

    RC_Server.sendCompleted = false;
    RC_Server.Send(buffer); //in this case buffer size is 1024
    while (!RC_Server.sendCompleted) { } //here thread is waiting for the send to complete

现在,如果我想与服务器开始接收会话

        RC_Server.receiveCompleted = false;
        RC_Server.Receive(buffer.Length); //in this case byffer needs to get 4 bytes from server
        while (!RC_Server.receiveCompleted) { } // <<- Here it will take VERY long time for the operation to complete
        buffer = RC_Server.buffer;

第二个接收操作永远不会到达 socket_receiveCompleted_Completed 事件。


但是..如果我在第一次发送/接收会话后关闭与服务器的连接,然后打开与服务器的新连接,然后进行下一次发送/接收会话,那么一切都会完美运行。(并多次复制此方法以进行多次发送/接收)

同样,我的工作站中不会出现问题(如果我在同一台 PC 上运行服务器和客户端)。只有当我将服务器托管在远程主机上时才会发生这种情况。

这是我的套接字类的一部分:

    class SocketConnection_Client
    {
        public string errorMsg = string.Empty;
        public bool receiveCompleted = false;
        public bool sendCompleted = false;
        int bytesReceived = 0;
        public byte[] buffer;
        Socket socket;

        public SocketConnection_Client(IPEndPoint ipEP)
        {
            socket = new Socket(ipEP.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
            try
            {
                socket.Connect(ipEP);
            }
            catch (Exception ex)
            {
                errorMsg = ex.Message;
                socket.Dispose();
                socket = null;
            }
        }

        public void Send(byte[] sBuffer)
        {
            buffer = null;
            if (socket == null)
            {
                sendCompleted = true;
                return;
            }
            sendCompleted = false;

            SocketAsyncEventArgs socket_sendCompleted = new SocketAsyncEventArgs();
            socket_sendCompleted.SetBuffer(sBuffer, 0, sBuffer.Length);
            socket_sendCompleted.Completed += socket_sendCompleted_Completed;
            socket.SendAsync(socket_sendCompleted);
        }

        void socket_sendCompleted_Completed(object sender, SocketAsyncEventArgs e)
        {
            sendCompleted = true;
        }

        public void Receive(int bLength)
        {
            bytesReceived = 0;
            buffer = null;
            if (socket == null)
            {
                receiveCompleted = true;
                return;
            }
            receiveCompleted = false;

            buffer = new byte[bLength];
            SocketAsyncEventArgs socket_receiveCompleted = new SocketAsyncEventArgs();
            socket_receiveCompleted.SetBuffer(buffer, 0, buffer.Length);
            socket_receiveCompleted.Completed += socket_receiveCompleted_Completed;
            socket.ReceiveAsync(socket_receiveCompleted);
        }

        private void Receive_Continue()
        {
            SocketAsyncEventArgs socket_receiveCompleted = new SocketAsyncEventArgs();
            socket_receiveCompleted.SetBuffer(buffer, bytesReceived, buffer.Length - bytesReceived);
            socket_receiveCompleted.Completed += socket_receiveCompleted_Completed;
            socket.ReceiveAsync(socket_receiveCompleted);
        }

        void socket_receiveCompleted_Completed(object sender, SocketAsyncEventArgs e)
        {
            bytesReceived += e.BytesTransferred;
            if (e.BytesTransferred == 0 && bytesReceived == 0)
            {
                socket.Dispose();
                socket = null;
                receiveCompleted = true;
                throw new Exception("Server Disconnected");
            }
            else if (bytesReceived != buffer.Length)
                Receive_Continue();
            else
                receiveCompleted = true;
        }
    }

赞赏。谢谢。

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1 回答 1

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您忽略了ReceiveAsync. 注意文档——有两种可能的行为,你必须检查返回值来区分它们:

如果 I/O 操作处于挂起状态,则返回 true。操作完成后将引发参数上的SocketAsyncEventArgs.Completed事件。e

如果 I/O 操作同步完成,则返回 false。在这种情况下,不会引发参数SocketAsyncEventArgs.Completed上的事件,ee并且可以在方法调用返回后立即检查作为参数传递的对象以检索操作结果。

于 2016-03-28T21:54:53.363 回答