我正在为游戏制作 2D 瓷砖地图。我有一个单元类(瓦片)使单元对象具有 4 个属性:TopWall、BottomWall、LeftWall、RightWall。墙可能存在也可能不存在,因此这些属性是布尔值 true 或 false,如果它们为 true,则会在该单元格墙上画一条线(不允许玩家穿过单元格)。我想声明一个名为 Map1 的单元格对象的(二维?如行和列)数组(因为它们将组成游戏地图)。然后我想将数组的每个成员设置为具有特定的墙属性。这是我所拥有的:
细胞.cs
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Map
{
public class Cell : PictureBox
{
bool LeftWall;
bool TopWall;
bool RightWall;
bool BottomWall;
public Cell(bool TopWall, bool RightWall, bool BottomWall, bool LeftWall)
{
this.TopWall = TopWall;
this.RightWall = RightWall;
this.BottomWall = BottomWall;
this.LeftWall = LeftWall;
}
}
}
这是我开始尝试制作单元格对象数组并设置墙属性:Form1.cs
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Map
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
/// <summary>
/// Array of tiles
/// </summary>
//PictureBox[,] Boxes = new PictureBox[4,4];
public void initiateArray()
{
Cell[,] Map1 = new Cell[4, 4];
for (int row = 0; row < 4; row++)
{
for (int column = 0; column < 4; column++)
{
Map1[row, column] = new Cell();
}
}
Map1[0, 0] = new Cell(true, false, false, true);
Map1[0, 1] = new Cell(false, false, false, true);
}
/*int [][] Walls = new int[][] {
new int[] {0,0}, new int[] {1,0,0,1},
new int[] {1,0}, new int[] {1,0,1,0},
new int[] {0,1}, new int[] {0,0,0,1},
new int[] {1,1}, new int[] {1,1,1,0},
new int[] {2,0}, new int[] {1,1,0,0},
new int[] {2,1}, new int[] {0,0,0,1},
new int[] {3,1}, new int[] {1,0,1,0},
new int[] {0,2}, new int[] {0,0,1,1},
new int[] {1,2}, new int[] {1,0,1,0},
new int[] {2,2}, new int[] {0,1,1,0}};*/
#region Runtime load
/// <summary>
/// Build the map when window is loaded
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void Form1_Load(object sender, EventArgs e)
{
BuildMap();
}
#endregion
#region Build grid
/// <summary>
/// Draw every tile on the map
/// </summary>
public void BuildMap()
{
for (int row = 0; row < 3; row++)
{
for (int column = 0; column < 3; column++)
{
DrawCell(row, column);
}
}
//draw the exit box
DrawCell(1, 3);
}
#endregion
#region Draw
/// <summary>
/// Draw one tile
/// </summary>
/// <param name="row"></param>
/// <param name="column"></param>
public void DrawCell(int row, int column)
{
Map1[row, column] = new Cell();
Map1[row, column].Height = 100;
Map1[row, column].Width = 100;
Map1[row, column].BorderStyle = BorderStyle.FixedSingle;
Map1[row, column].BackColor = Color.BurlyWood;
Map1[row, column].Location = new Point((Map[row, column].Width * column), (Map[row, column].Height * row));
this.Controls.Add(Map1[row, column]);
// System.Drawing.Pen myPen;
// myPen = new System.Drawing.Pen(System.Drawing.Color.Red);
//System.Drawing.Graphics formGraphics = this.CreateGraphics();
//formGraphics.DrawLine(myPen, 0, 0, 200, 200);
//myPen.Dispose();
//formGraphics.Dispose();
}
public void DrawWalls(int row, int column)
{
}
#endregion
}
}
它显示了很多错误,我想知道是否有人能看到我哪里出错了。谢谢。