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我正在为游戏制作 2D 瓷砖地图。我有一个单元类(瓦片)使单元对象具有 4 个属性:TopWall、BottomWall、LeftWall、RightWall。墙可能存在也可能不存在,因此这些属性是布尔值 true 或 false,如果它们为 true,则会在该单元格墙上画一条线(不允许玩家穿过单元格)。我想声明一个名为 Map1 的单元格对象的(二维?如行和列)数组(因为它们将组成游戏地图)。然后我想将数组的每个成员设置为具有特定的墙属性。这是我所拥有的:

细胞.cs

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace Map
{
    public class Cell : PictureBox
    {
        bool LeftWall; 
        bool TopWall; 
        bool RightWall;
        bool BottomWall;

        public Cell(bool TopWall, bool RightWall, bool BottomWall, bool LeftWall)
        {
            this.TopWall = TopWall;
            this.RightWall = RightWall;
            this.BottomWall = BottomWall;
            this.LeftWall = LeftWall;
        }
    }
}

这是我开始尝试制作单元格对象数组并设置墙属性:Form1.cs

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace Map
{
    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();
        }
        /// <summary>
        /// Array of tiles
        /// </summary>
        //PictureBox[,] Boxes = new PictureBox[4,4];
        public void initiateArray()
        {
            Cell[,] Map1 = new Cell[4, 4];

            for (int row = 0; row < 4; row++)
            {
                for (int column = 0; column < 4; column++)
                {
                    Map1[row, column] = new Cell();
                }
            }

            Map1[0, 0] = new Cell(true, false, false, true);
            Map1[0, 1] = new Cell(false, false, false, true);
        }


      /*int [][] Walls = new int[][] {
      new int[] {0,0}, new int[] {1,0,0,1},
      new int[] {1,0}, new int[] {1,0,1,0},
      new int[] {0,1}, new int[] {0,0,0,1}, 
      new int[] {1,1}, new int[] {1,1,1,0}, 
      new int[] {2,0}, new int[] {1,1,0,0},
      new int[] {2,1}, new int[] {0,0,0,1}, 
      new int[] {3,1}, new int[] {1,0,1,0}, 
      new int[] {0,2}, new int[] {0,0,1,1}, 
      new int[] {1,2}, new int[] {1,0,1,0}, 
      new int[] {2,2}, new int[] {0,1,1,0}};*/



        #region Runtime load
        /// <summary>
        /// Build the map when window is loaded
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void Form1_Load(object sender, EventArgs e)
        {
            BuildMap();
        }
        #endregion

        #region Build grid
        /// <summary>
        /// Draw every tile on the map
        /// </summary>
        public void BuildMap()
        {
            for (int row = 0; row < 3; row++)
            {
                for (int column = 0; column < 3; column++)
                {
                    DrawCell(row, column);
                }
            }
            //draw the exit box
            DrawCell(1, 3);
        }
        #endregion

        #region Draw
        /// <summary>
        /// Draw one tile
        /// </summary>
        /// <param name="row"></param>
        /// <param name="column"></param>
        public void DrawCell(int row, int column)
        {
            Map1[row, column] = new Cell();
            Map1[row, column].Height = 100;
            Map1[row, column].Width = 100;
            Map1[row, column].BorderStyle = BorderStyle.FixedSingle;
            Map1[row, column].BackColor = Color.BurlyWood;
            Map1[row, column].Location = new Point((Map[row, column].Width * column), (Map[row, column].Height * row));
            this.Controls.Add(Map1[row, column]);

           // System.Drawing.Pen myPen;
           // myPen = new System.Drawing.Pen(System.Drawing.Color.Red);
            //System.Drawing.Graphics formGraphics = this.CreateGraphics();


            //formGraphics.DrawLine(myPen, 0, 0, 200, 200);
            //myPen.Dispose();
            //formGraphics.Dispose();
        }



        public void DrawWalls(int row, int column)
        {

        }
        #endregion
    }


}

它显示了很多错误,我想知道是否有人能看到我哪里出错了。谢谢。

4

2 回答 2

2

首先确保 PictureBox 实现了一个非参数化的构造函数。

第二和第三Map1[i] = new Cell();您初始化了一个矩阵,您需要两个嵌套循环来遍历整个事物,并且您需要使用逗号符号来访问它[row, col]。你在循环中使用 row not i 。

第四,你最后错过了一个“新”Map1[0,0] = Cell(true, false, false, true);

于 2013-08-20T04:12:52.437 回答
1

常见的错误。Cell[][]不一样Cell[,]

var foo = new Cell[4,4];
Console.WriteLine(foo.Length);

正如您的代码所假设的那样,给出 16 而不是 4。

如果您想使用数组的“长度”信息,您应该这样做。

    public void initiateArray()
    {
        Cell[,] Map1 = new Cell[4, 4];

        for (int row = 0; row < Map1.GetLength(0); row++)
        {
            for (int column = 0; column < Map1.GetLength(1); column++)
            {
                Map1[row, column] = new Cell();
            }
        }

        Map1[0, 0] = new Cell(true, false, false, true);
        Map1[0, 1] = new Cell(false, false, false, true);
    }

或(因为我完全不相信我自己在 Off By One 错误中的能力,使用 Linq)

    public void initiateArray()
    {
        Cell[,] Map1 = new Cell[4, 4];

        foreach(var row in Enumerable.Range(0, Map1.GetLength(0)))
        foreach(var column in Enumerable.Range(0, Map1.GetLength(1)))
        {
                Map1[row, column] = new Cell();         
        }
        Map1[0, 0] = new Cell(true, false, false, true);
        Map1[0, 1] = new Cell(false, false, false, true);
    }
于 2013-08-20T04:17:25.007 回答