是否有一个函数可以返回 FluidSynth 中声音字体文件中所有乐器(预设名称)的列表或至少每个音库中的预设数量?
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3 回答
8
我能够使用流体合成器获得乐器名称和库。您要发送的命令是“inst 1”(获取位置 1 中加载的 soundfont 的所有乐器)。
$ echo "inst 1" | fluidsynth /path/to/FluidR3_GM.sf2
FluidSynth version 1.1.6
Copyright (C) 2000-2012 Peter Hanappe and others.
Distributed under the LGPL license.
SoundFont(R) is a registered trademark of E-mu Systems, Inc.
Type 'help' for help topics.
000-000 Yamaha Grand Piano
000-001 Bright Yamaha Grand
000-002 Electric Piano
000-003 Honky Tonk
000-004 Rhodes EP
000-005 Legend EP 2
000-006 Harpsichord
000-007 Clavinet
...
...
...
128-035 Jazz 3
128-036 Jazz 4
128-040 Brush
128-041 Brush 1
128-042 Brush 2
128-048 Orchestra Kit
于 2013-10-01T21:33:18.950 回答
0
这不完全是“非迭代的”,但它是我能找到的获取 soundfont 文件中所有预设列表的唯一方法。
fluid_preset_t* preset = new fluid_preset_t();
// Reset the iteration
sf->iteration_start(sf);
// Go through all the presets within the soundfont
int more = 1;
while (more) {
more = sf->iteration_next(sf, preset); // Will return 0 if no more soundfonts left
if (more) {
// Get preset name
char* presetname = preset->get_name(preset);
int banknum = preset->get_banknum(preset);
int num = preset->get_num(preset);
// Do something with the presetname, bank number and program number
// Such as add it to some list so that you can refer to it later
}
}
... 其中 sf 是 soundfont 对象。
在浏览http://fluidsynth.sourceforge.net/api/index.html的 API 文档时发现了这一点。请注意顶部的菜单,其中包含指向数据结构、文件等的链接。
于 2014-06-24T18:51:41.177 回答
0
I tried this:
static void inspectsoundfont()
{
fluid_sfont_t* sfont = fluid_synth_get_sfont_by_id(synth, font_id);
for (int bank = 0; bank < 16384; bank++)
{
for (int num = 0; num < 128; num++)
{
fluid_preset_t* preset = fluid_sfont_get_preset(sfont, bank, num);
if (preset == nullptr)
continue;
const char* name = fluid_preset_get_name(preset);
std::cout << "bank: " << bank << " index: " << num << " " << name << std::endl;
}
}
}
synth is the synthesiser object, and font_id is from fluid_synth_sfload. Gave me a list of banks and preset names.
于 2021-09-01T16:45:18.810 回答