0

这是我的代码:

import pygame, sys
from pygame.locals import *

pygame.init()

window = pygame.display.set_mode((800, 600))
pygame.display.set_caption('window')

black = (0,0,0)
white = (255, 255, 255)

logo = pygame.image.load('logo.png').convert_alpha()

clock = pygame.time.Clock()

# Sprites
m1 = pygame.image.load('m1.png').convert_alpha()
m2 = pygame.image.load('m2.png').convert_alpha()


mci = 1

x, y = 0, 0

run = True

while run:
    for event in pygame.event.get():
        if event.type == QUIT:
            pygame.quit()
            sys.exit()

        if event.type == pygame.KEYDOWN:
            if event.type == pygame.K_LEFT:
                x -= 10

            if event.type == pygame.K_RIGHT:
                x += 10

            if event.type == pygame.K_UP:
                y -= 10

            if event.type == pygame.K_DOWN:
                y += 10




        window.fill(white)

        pygame.draw.rect(window, black,(x,y, 50, 50))

        pygame.display.flip()

        clock.tick(10)

一切都显示出来了,但我无法用箭头键移动矩形,退出后总是出错,帮助..提前致谢!PS我显然是从教程中复制的,但我不确定我做错了什么?

4

2 回答 2

2

当你工作时,你需要使用event.key == .... 您可能还想查看循环的嵌套,目前您有:

while running:
    for event in list_of_events:
        process_event
        draw_to_screen
        wait_a_while

这导致另一个问题(https://stackoverflow.com/a/13866804/2372604)出现问题。您可能想要的更像是:

while running:
    for event in list_of_events:
        process_event

    draw_to_screen
    wait_a_while

您可能还想更改pygame.quit(); sys.exit()run = false,然后pygame.quit()在程序末尾添加。

于 2013-08-18T07:30:56.243 回答
0

我写的错误event.type而不是event.key.

于 2013-08-18T07:19:32.617 回答