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Although I'm yet to touch Three.js, I know that it simply abstracts away many of the boiler-plate that comes with WebGL.

As a result of this, and a learn-by-example style documentation, what utility of Three.js should I use for displaying 4 million points which will be mostly static, but animate to a new position on an uncommon click event?

I'm assuming the use of VBO or FbO would be needed, but how are these functionalities encapsulated into Three.js, if at all?

Thank you.

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