编辑:项目可以从这里下载。
我正在使用 WPF Storyboard 为地球旋转设置动画,并且我希望在用户单击按钮时能够将旋转从顺时针反转为逆时针(反之亦然),尽管实际上这永远不会发生。
在我的 XAML 文件中,我声明了 21 个 BitmapImages(第一个和最后一个相同)和 2 个 Storyboard,一个用于顺时针旋转,另一个用于逆时针旋转。
<Window x:Class="StackOverflowWPF.StoryboardSeekWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="StoryboardSeekWindow" Height="400" Width="400">
<Window.Resources>
<BitmapImage x:Key="RotationImage0" UriSource="Images\rotation\0.png"/>
<BitmapImage x:Key="RotationImage1" UriSource="Images\rotation\1.png"/>
<BitmapImage x:Key="RotationImage2" UriSource="Images\rotation\2.png"/>
<BitmapImage x:Key="RotationImage3" UriSource="Images\rotation\3.png"/>
<BitmapImage x:Key="RotationImage4" UriSource="Images\rotation\4.png"/>
<BitmapImage x:Key="RotationImage5" UriSource="Images\rotation\5.png"/>
<BitmapImage x:Key="RotationImage6" UriSource="Images\rotation\6.png"/>
<BitmapImage x:Key="RotationImage7" UriSource="Images\rotation\7.png"/>
<BitmapImage x:Key="RotationImage8" UriSource="Images\rotation\8.png"/>
<BitmapImage x:Key="RotationImage9" UriSource="Images\rotation\9.png"/>
<BitmapImage x:Key="RotationImage10" UriSource="Images\rotation\10.png"/>
<BitmapImage x:Key="RotationImage11" UriSource="Images\rotation\11.png"/>
<BitmapImage x:Key="RotationImage12" UriSource="Images\rotation\12.png"/>
<BitmapImage x:Key="RotationImage13" UriSource="Images\rotation\13.png"/>
<BitmapImage x:Key="RotationImage14" UriSource="Images\rotation\14.png"/>
<BitmapImage x:Key="RotationImage15" UriSource="Images\rotation\15.png"/>
<BitmapImage x:Key="RotationImage16" UriSource="Images\rotation\16.png"/>
<BitmapImage x:Key="RotationImage17" UriSource="Images\rotation\17.png"/>
<BitmapImage x:Key="RotationImage18" UriSource="Images\rotation\18.png"/>
<BitmapImage x:Key="RotationImage19" UriSource="Images\rotation\19.png"/>
<BitmapImage x:Key="RotationImage20" UriSource="Images\rotation\20.png"/>
<Storyboard x:Key="clockwiseStoryboard" RepeatBehavior="Forever">
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="imgRotatingEarth" Storyboard.TargetProperty="Source">
<DiscreteObjectKeyFrame KeyTime="0:0:0.0" Value="{Binding Source={StaticResource RotationImage0}}"/>
<DiscreteObjectKeyFrame KeyTime="0:0:0.2" Value="{Binding Source={StaticResource RotationImage1}}"/>
<DiscreteObjectKeyFrame KeyTime="0:0:0.4" Value="{Binding Source={StaticResource RotationImage2}}"/>
<DiscreteObjectKeyFrame KeyTime="0:0:0.6" Value="{Binding Source={StaticResource RotationImage3}}"/>
<DiscreteObjectKeyFrame KeyTime="0:0:0.8" Value="{Binding Source={StaticResource RotationImage4}}"/>
<DiscreteObjectKeyFrame KeyTime="0:0:1.0" Value="{Binding Source={StaticResource RotationImage5}}"/>
<DiscreteObjectKeyFrame KeyTime="0:0:1.2" Value="{Binding Source={StaticResource RotationImage6}}"/>
<DiscreteObjectKeyFrame KeyTime="0:0:1.4" Value="{Binding Source={StaticResource RotationImage7}}"/>
<DiscreteObjectKeyFrame KeyTime="0:0:1.6" Value="{Binding Source={StaticResource RotationImage8}}"/>
<DiscreteObjectKeyFrame KeyTime="0:0:1.8" Value="{Binding Source={StaticResource RotationImage9}}"/>
<DiscreteObjectKeyFrame KeyTime="0:0:2.0" Value="{Binding Source={StaticResource RotationImage10}}"/>
<DiscreteObjectKeyFrame KeyTime="0:0:2.2" Value="{Binding Source={StaticResource RotationImage11}}"/>
<DiscreteObjectKeyFrame KeyTime="0:0:2.4" Value="{Binding Source={StaticResource RotationImage12}}"/>
<DiscreteObjectKeyFrame KeyTime="0:0:2.6" Value="{Binding Source={StaticResource RotationImage13}}"/>
<DiscreteObjectKeyFrame KeyTime="0:0:2.8" Value="{Binding Source={StaticResource RotationImage14}}"/>
<DiscreteObjectKeyFrame KeyTime="0:0:3.0" Value="{Binding Source={StaticResource RotationImage15}}"/>
<DiscreteObjectKeyFrame KeyTime="0:0:3.2" Value="{Binding Source={StaticResource RotationImage16}}"/>
<DiscreteObjectKeyFrame KeyTime="0:0:3.4" Value="{Binding Source={StaticResource RotationImage17}}"/>
<DiscreteObjectKeyFrame KeyTime="0:0:3.6" Value="{Binding Source={StaticResource RotationImage18}}"/>
<DiscreteObjectKeyFrame KeyTime="0:0:3.8" Value="{Binding Source={StaticResource RotationImage19}}"/>
<DiscreteObjectKeyFrame KeyTime="0:0:4.0" Value="{Binding Source={StaticResource RotationImage20}}"/>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
<Storyboard x:Key="counterClockwiseStoryboard" RepeatBehavior="Forever">
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="imgRotatingEarth" Storyboard.TargetProperty="Source">
<DiscreteObjectKeyFrame KeyTime="0:0:0.0" Value="{Binding Source={StaticResource RotationImage20}}"/>
<DiscreteObjectKeyFrame KeyTime="0:0:0.2" Value="{Binding Source={StaticResource RotationImage19}}"/>
<DiscreteObjectKeyFrame KeyTime="0:0:0.4" Value="{Binding Source={StaticResource RotationImage18}}"/>
<DiscreteObjectKeyFrame KeyTime="0:0:0.6" Value="{Binding Source={StaticResource RotationImage17}}"/>
<DiscreteObjectKeyFrame KeyTime="0:0:0.8" Value="{Binding Source={StaticResource RotationImage16}}"/>
<DiscreteObjectKeyFrame KeyTime="0:0:1.0" Value="{Binding Source={StaticResource RotationImage15}}"/>
<DiscreteObjectKeyFrame KeyTime="0:0:1.2" Value="{Binding Source={StaticResource RotationImage14}}"/>
<DiscreteObjectKeyFrame KeyTime="0:0:1.4" Value="{Binding Source={StaticResource RotationImage13}}"/>
<DiscreteObjectKeyFrame KeyTime="0:0:1.6" Value="{Binding Source={StaticResource RotationImage12}}"/>
<DiscreteObjectKeyFrame KeyTime="0:0:1.8" Value="{Binding Source={StaticResource RotationImage11}}"/>
<DiscreteObjectKeyFrame KeyTime="0:0:2.0" Value="{Binding Source={StaticResource RotationImage10}}"/>
<DiscreteObjectKeyFrame KeyTime="0:0:2.2" Value="{Binding Source={StaticResource RotationImage9}}"/>
<DiscreteObjectKeyFrame KeyTime="0:0:2.4" Value="{Binding Source={StaticResource RotationImage8}}"/>
<DiscreteObjectKeyFrame KeyTime="0:0:2.6" Value="{Binding Source={StaticResource RotationImage7}}"/>
<DiscreteObjectKeyFrame KeyTime="0:0:2.8" Value="{Binding Source={StaticResource RotationImage6}}"/>
<DiscreteObjectKeyFrame KeyTime="0:0:3.0" Value="{Binding Source={StaticResource RotationImage5}}"/>
<DiscreteObjectKeyFrame KeyTime="0:0:3.2" Value="{Binding Source={StaticResource RotationImage4}}"/>
<DiscreteObjectKeyFrame KeyTime="0:0:3.4" Value="{Binding Source={StaticResource RotationImage3}}"/>
<DiscreteObjectKeyFrame KeyTime="0:0:3.6" Value="{Binding Source={StaticResource RotationImage2}}"/>
<DiscreteObjectKeyFrame KeyTime="0:0:3.8" Value="{Binding Source={StaticResource RotationImage1}}"/>
<DiscreteObjectKeyFrame KeyTime="0:0:4.0" Value="{Binding Source={StaticResource RotationImage0}}"/>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</Window.Resources>
<Grid>
<Image x:Name="imgRotatingEarth" HorizontalAlignment="Center" Margin="50" Stretch="Uniform" />
<Button VerticalAlignment="Bottom" Content="Reverse" Height="30" Width="100" Click="reverseButton_Click" />
</Grid>
和我的文件后面的代码
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
using System.Windows.Media.Animation;
namespace StackOverflowWPF
{
/// <summary>
/// Interaction logic for StoryboardSeekWindow.xaml
/// </summary>
public partial class StoryboardSeekWindow : Window
{
Storyboard clockwiseStoryboard;
Storyboard counterClockwiseStoryboard;
bool bRotateClockwisely;
TimeSpan duration = new TimeSpan(0, 0, 4);
double dProgress = 0; //the value of dProgress is from 0.0 (begin) to 1.0 (end)
public StoryboardSeekWindow()
{
InitializeComponent();
clockwiseStoryboard = this.FindResource("clockwiseStoryboard") as Storyboard;
counterClockwiseStoryboard = this.FindResource("counterClockwiseStoryboard") as Storyboard;
StartRotation();
}
private void StartRotation()
{
counterClockwiseStoryboard.Begin();
counterClockwiseStoryboard.Pause();
clockwiseStoryboard.Begin();
bRotateClockwisely = true;
}
private void reverseButton_Click(object sender, RoutedEventArgs e)
{
Storyboard sbActive = bRotateClockwisely ? clockwiseStoryboard : counterClockwiseStoryboard;
Storyboard sbPaused = bRotateClockwisely ? counterClockwiseStoryboard : clockwiseStoryboard;
sbActive.Pause();
//I want the other storyboard can seek to where the animation is paused.
dProgress = sbActive.GetCurrentProgress();
dProgress = 1.0 - dProgress;
sbPaused.Seek(new TimeSpan((long)(duration.Ticks * dProgress)));
sbPaused.Resume();
bRotateClockwisely = !bRotateClockwisely;
}
}
}
为了从顺时针模式到逆时针模式的平滑过渡,我暂停活动动画并计算我在哪一帧,当恢复反向动画时,我首先寻找那一帧。换句话说,我想要达到的效果。
0.png->1.png->2.png->3.png->4.png->5.png->用户点击按钮->5.png->4.png->3.png-> 2.png->1.png->0.png->...
但是我的代码不起作用。Storyboard.Seek() 似乎正在工作,但它并没有开始反向旋转。我想我在运行 2 个故事板来操作同一个对象时可能是错误的。
有人可以帮助我修复错误,并提供更好的想法来达到相同的效果吗?