0

我的 C 文件中有以下代码...

static const char gVertexShader[] =
    "attribute vec4 vPosition;\n"
    "attribute vec4 vid;\n"
    "varying vec4 fragColor;                   \n"
    "attribute vec4 inColor;   \n"
    "void main() {\n"
    "  gl_Position = vid * vPosition;\n"
    "  fragColor = inColor; \n"
    "}\n";

static const char gFragmentShader[] = "precision mediump float;\n"
    "varying vec4 fragColor;                   \n"
    "void main() {\n"
    "  gl_FragColor = fragColor;\n"
    "}\n";
 .....
 GLuint gvPositionHandle;
 GLuint gvColorHandle;
 GLuint gvIDHandle;
 ....
 GLfloat id[] = { 1.0f, 0.0f, 0.0f, 0.0f,
             0.0f, 1.0f, 0.0f, 0.0f,
             0.0f, 0.0f, 1.0f, 0.0f,
             0.0f, 0.0f, 0.0f, 1.0f};
 ....
 glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0,
        gTriangleVertices1);
 glVertexAttribPointer(gvColorHandle, 4, GL_FLOAT, GL_FALSE, 0, current1);
 glVertexAttribPointer(gvIDHandle, 4, GL_FLOAT, GL_FALSE, 0, id);
 checkGlError("glVertexAttribPointer");
 glEnableVertexAttribArray(gvPositionHandle);
 glEnableVertexAttribArray(gvColorHandle);
 glEnableVertexAttribArray(gvIDHandle);
 checkGlError("glEnableVertexAttribArray");
 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);

没有单位矩阵我工作得很好......

身份证前

然后在我添加单位矩阵之后(所以我不希望有任何变化,因为它是一个ID矩阵)我看到以下内容......

身份证后

所以这看起来真的是错误的。谁能看到我做错了什么?这是列主要与行主要问题还是什么?

使用 mat4 代替 vec4

所以我注意到我可能应该使用 mat4 进行转换,所以我将其更改为以下......

static const char gVertexShader[] =
    "attribute vec4 vPosition;\n"
    "uniform mat4 vid;\n"
    "varying vec4 fragColor;                   \n"
    "attribute vec4 inColor;   \n"
    "void main() {\n"
    "  gl_Position = vid * vPosition ;\n"
    "  fragColor = inColor; \n"
    "}\n";
GLint location = glGetUniformLocation(gProgram, "vid");
glUniformMatrix4fv(location, 1, false, id);

现在起初这似乎可行,但是当我将其更改为这样的...

 GLfloat id[] = { 10.0f, 0.0f, 0.0f, 0.0f,
             0.0f, 10.0f, 0.0f, 0.0f,
             0.0f, 0.0f, 10.0f, 0.0f,
             0.0f, 0.0f, 0.0f, 10.0f};

它没有缩放,所以我觉得它还不正确......

4

0 回答 0