Punches = new List<TimeClock>(); // Populated from database ...
现有名单:
[Employee] - [DateTime] - [Action]
x1 - y1 - in
x2 - y2 - in
x1 - y3 - out
x3 - y4 - in
x1 - y5 - in
x3 - y6 - out
x2 - y7 - out
x1 - y8 - out
x2 - y9 - in
x2 - y10 - out
所需列表格式:
[Employee] - [Start] - [End] - [Hours]
x1 - y1 - y3 - z1
x1 - y5 - y8 - z2
x2 - y2 - y7 - z3
x2 - y9 - y10 - z4
x3 - y4 - y6 - z5
我正在尝试采取List
员工/时间/行动并将其展平为员工/开始/结束/持续时间的摘要列表,每个员工在每个相应的进出时间都有 1 行。
我不确定如何创建新列表,或者我是否应该将其称为List
? 我来自 PHP,我将使用数组来构建员工的摘要,但我不确定如何在 C# 中执行此操作。
下面的代码是我如何设法从主列表中获取每个员工的工作时间摘要,我认为我可以使用类似的结构/循环来制作摘要列表,但我再次不确定如何准确,我我也尝试过使用struct
来定义一个列表......请有人指出我正确的方向!
/// <summary>
/// Populates HoursWorked List
/// </summary>
public void PopulateHoursWorkedList()
{
// Get list of time clock punches
PayPeriodPunches = new List<TimeClock>();
if (!System.ComponentModel.DesignerProperties.GetIsInDesignMode(new DependencyObject()))
using (var db = new Database())
{
// Load with Employee
DataLoadOptions dlo = new DataLoadOptions();
dlo.LoadWith<TimeClock>(tc => tc.Employee);
db.LoadOptions = dlo;
PayPeriodPunches = db.TimeClockPunches
.Where(cp => cp.ClockPunchDateTime >= PayPeriodSelected.BeginDateTime
&& cp.ClockPunchDateTime <= PayPeriodSelected.EndDateTime)
.OrderBy(cp => cp.ClockPunchDateTime)
.ToList();
}
// Get unique list of employees and sum of hours worked
HoursWorkedList = new List<EmployeeHoursWorked>();
foreach (TimeClock tcp in PayPeriodPunches)
{
if (!HoursWorkedList.Exists(e => e.Employee == tcp.Employee))
{
EmployeeHoursWorked ehw = new EmployeeHoursWorked();
ehw.Employee = tcp.Employee;
HoursWorkedList.Add(ehw);
}
}
foreach (EmployeeHoursWorked ehw in HoursWorkedList.ToList())
{
Employee e = ehw.Employee;
// This employees punches
List<TimeClock> thisEmpPunches = PayPeriodPunches
.Where(pp => pp.Employee == e)
.OrderBy(pp => pp.ClockPunchDateTime)
.ToList();
bool hasClockedIn = false;
bool hasClockedOut = false;
int i = 0;
DateTime dts = new DateTime();
DateTime dte = new DateTime();
TimeSpan dur = new TimeSpan();
foreach (TimeClock tcp in thisEmpPunches)
{
if (tcp.ClockAction == ClockAction.In)
{
dts = tcp.ClockPunchDateTime;
hasClockedIn = true;
i = 1;
}
if (tcp.ClockAction == ClockAction.Out)
{
dte = tcp.ClockPunchDateTime;
// Was clocked In: Use previous clock-in time
if (i == 1)
{
dur = dte - dts;
}
else
{
// Not clocked in, never clocked in, assume clocked in since beginning of PP
if (!hasClockedIn)
{
dts = PayPeriodSelected.BeginDateTime;
dur = dte - dts;
}
}
// Update employee hours worked duration
int index = HoursWorkedList.FindIndex(z => z.Employee == e);
EmployeeHoursWorked tmp = HoursWorkedList[index];
tmp.HoursWorked += dur;
HoursWorkedList[index] = tmp;
hasClockedOut = true;
i = 2;
}
}
if (i == 1)
{
// Employee never clocked out, assume end of PP (or now if sooner)
if (DateTime.Now < PayPeriodSelected.EndDateTime)
{
dte = DateTime.Now;
}
else
{
dte = PayPeriodSelected.EndDateTime;
}
// Update employee hours worked duration
dur = dte - dts;
int index = HoursWorkedList.FindIndex(z => z.Employee == e);
EmployeeHoursWorked tmp = HoursWorkedList[index];
tmp.HoursWorked += dur;
HoursWorkedList[index] = tmp;
}
}
}