简短的问题
matplotlib 2D 补丁如何转换为具有任意法线的 3D?
长问题
我想用 3d 投影在轴上绘制补丁。但是,mpl_toolkits.mplot3d.art3d提供的方法仅提供具有沿主轴的法线的补丁的方法。如何将补丁添加到具有任意法线的 3d 轴?
matplotlib 2D 补丁如何转换为具有任意法线的 3D?
我想用 3d 投影在轴上绘制补丁。但是,mpl_toolkits.mplot3d.art3d提供的方法仅提供具有沿主轴的法线的补丁的方法。如何将补丁添加到具有任意法线的 3d 轴?
将下面的代码复制到您的项目中并使用方法
def pathpatch_2d_to_3d(pathpatch, z = 0, normal = 'z'):
"""
Transforms a 2D Patch to a 3D patch using the given normal vector.
The patch is projected into they XY plane, rotated about the origin
and finally translated by z.
"""
将您的 2D 补丁转换为具有任意法线的 3D 补丁。
from mpl_toolkits.mplot3d import art3d
def rotation_matrix(d):
"""
Calculates a rotation matrix given a vector d. The direction of d
corresponds to the rotation axis. The length of d corresponds to
the sin of the angle of rotation.
Variant of: http://mail.scipy.org/pipermail/numpy-discussion/2009-March/040806.html
"""
sin_angle = np.linalg.norm(d)
if sin_angle == 0:
return np.identity(3)
d /= sin_angle
eye = np.eye(3)
ddt = np.outer(d, d)
skew = np.array([[ 0, d[2], -d[1]],
[-d[2], 0, d[0]],
[d[1], -d[0], 0]], dtype=np.float64)
M = ddt + np.sqrt(1 - sin_angle**2) * (eye - ddt) + sin_angle * skew
return M
def pathpatch_2d_to_3d(pathpatch, z = 0, normal = 'z'):
"""
Transforms a 2D Patch to a 3D patch using the given normal vector.
The patch is projected into they XY plane, rotated about the origin
and finally translated by z.
"""
if type(normal) is str: #Translate strings to normal vectors
index = "xyz".index(normal)
normal = np.roll((1.0,0,0), index)
normal /= np.linalg.norm(normal) #Make sure the vector is normalised
path = pathpatch.get_path() #Get the path and the associated transform
trans = pathpatch.get_patch_transform()
path = trans.transform_path(path) #Apply the transform
pathpatch.__class__ = art3d.PathPatch3D #Change the class
pathpatch._code3d = path.codes #Copy the codes
pathpatch._facecolor3d = pathpatch.get_facecolor #Get the face color
verts = path.vertices #Get the vertices in 2D
d = np.cross(normal, (0, 0, 1)) #Obtain the rotation vector
M = rotation_matrix(d) #Get the rotation matrix
pathpatch._segment3d = np.array([np.dot(M, (x, y, 0)) + (0, 0, z) for x, y in verts])
def pathpatch_translate(pathpatch, delta):
"""
Translates the 3D pathpatch by the amount delta.
"""
pathpatch._segment3d += delta
查看 art3d.pathpatch_2d_to_3d 的源代码给出了以下调用层次结构
art3d.pathpatch_2d_to_3d
art3d.PathPatch3D.set_3d_properties
art3d.Patch3D.set_3d_properties
art3d.juggle_axes
从 2D 到 3D 的转换发生在最后一次调用art3d.juggle_axes
. 修改最后一步,我们可以获得具有任意法线的 3D 补丁。
我们分四步进行
pathpatch_2d_to_3d
)rotation_matrix
)pathpatch_2d_to_3d
)pathpatch_2d_to_3d
)示例源代码和结果图如下所示。
from mpl_toolkits.mplot3d import proj3d
from matplotlib.patches import Circle
from itertools import product
ax = axes(projection = '3d') #Create axes
p = Circle((0,0), .2) #Add a circle in the yz plane
ax.add_patch(p)
pathpatch_2d_to_3d(p, z = 0.5, normal = 'x')
pathpatch_translate(p, (0, 0.5, 0))
p = Circle((0,0), .2, facecolor = 'r') #Add a circle in the xz plane
ax.add_patch(p)
pathpatch_2d_to_3d(p, z = 0.5, normal = 'y')
pathpatch_translate(p, (0.5, 1, 0))
p = Circle((0,0), .2, facecolor = 'g') #Add a circle in the xy plane
ax.add_patch(p)
pathpatch_2d_to_3d(p, z = 0, normal = 'z')
pathpatch_translate(p, (0.5, 0.5, 0))
for normal in product((-1, 1), repeat = 3):
p = Circle((0,0), .2, facecolor = 'y', alpha = .2)
ax.add_patch(p)
pathpatch_2d_to_3d(p, z = 0, normal = normal)
pathpatch_translate(p, 0.5)
非常有用的一段代码,但有一个小警告:它不能处理指向下方的法线,因为它只使用角度的正弦值。
您还需要使用余弦:
from mpl_toolkits.mplot3d import Axes3D
from mpl_toolkits.mplot3d import art3d
from mpl_toolkits.mplot3d import proj3d
import numpy as np
def rotation_matrix(v1,v2):
"""
Calculates the rotation matrix that changes v1 into v2.
"""
v1/=np.linalg.norm(v1)
v2/=np.linalg.norm(v2)
cos_angle=np.dot(v1,v2)
d=np.cross(v1,v2)
sin_angle=np.linalg.norm(d)
if sin_angle == 0:
M = np.identity(3) if cos_angle>0. else -np.identity(3)
else:
d/=sin_angle
eye = np.eye(3)
ddt = np.outer(d, d)
skew = np.array([[ 0, d[2], -d[1]],
[-d[2], 0, d[0]],
[d[1], -d[0], 0]], dtype=np.float64)
M = ddt + cos_angle * (eye - ddt) + sin_angle * skew
return M
def pathpatch_2d_to_3d(pathpatch, z = 0, normal = 'z'):
"""
Transforms a 2D Patch to a 3D patch using the given normal vector.
The patch is projected into they XY plane, rotated about the origin
and finally translated by z.
"""
if type(normal) is str: #Translate strings to normal vectors
index = "xyz".index(normal)
normal = np.roll((1,0,0), index)
path = pathpatch.get_path() #Get the path and the associated transform
trans = pathpatch.get_patch_transform()
path = trans.transform_path(path) #Apply the transform
pathpatch.__class__ = art3d.PathPatch3D #Change the class
pathpatch._code3d = path.codes #Copy the codes
pathpatch._facecolor3d = pathpatch.get_facecolor #Get the face color
verts = path.vertices #Get the vertices in 2D
M = rotation_matrix(normal,(0, 0, 1)) #Get the rotation matrix
pathpatch._segment3d = np.array([np.dot(M, (x, y, 0)) + (0, 0, z) for x, y in verts])
def pathpatch_translate(pathpatch, delta):
"""
Translates the 3D pathpatch by the amount delta.
"""
pathpatch._segment3d += delta
这是一种更通用的方法,它允许以比法线更复杂的方式嵌入:
class EmbeddedPatch2D(art3d.PathPatch3D):
def __init__(self, patch, transform):
assert transform.shape == (4, 3)
self._patch2d = patch
self.transform = transform
self._path2d = patch.get_path()
self._facecolor2d = patch.get_facecolor()
self.set_3d_properties()
def set_3d_properties(self, *args, **kwargs):
# get the fully-transformed path
path = self._patch2d.get_path()
trans = self._patch2d.get_patch_transform()
path = trans.transform_path(path)
# copy across the relevant properties
self._code3d = path.codes
self._facecolor3d = self._patch2d.get_facecolor()
# calculate the transformed vertices
verts = np.empty(path.vertices.shape + np.array([0, 1]))
verts[:,:-1] = path.vertices
verts[:,-1] = 1
self._segment3d = verts.dot(self.transform.T)[:,:-1]
def __getattr__(self, key):
return getattr(self._patch2d, key)
要在问题中根据需要使用它,我们需要一个辅助函数
def matrix_from_normal(normal):
"""
given a normal vector, builds a homogeneous rotation matrix such that M.dot([1, 0, 0]) == normal
"""
normal = normal / np.linalg.norm(normal)
res = np.eye(normal.ndim+1)
res[:-1,0] = normal
if normal [0] == 0:
perp = [0, -normal[2], normal[1]]
else:
perp = np.cross(normal, [1, 0, 0])
perp /= np.linalg.norm(perp)
res[:-1,1] = perp
res[:-1,2] = np.cross(self.dir, perp)
return res
全部一起:
circ = Circle((0,0), .2, facecolor = 'y', alpha = .2)
# the matrix here turns (x, y, 1) into (0, x, y, 1)
mat = matrix_from_normal([1, 1, 0]).dot([
[0, 0, 0],
[1, 0, 0],
[0, 1, 0],
[0, 0, 1]
])
circ3d = EmbeddedPatch2D(circ, mat)
我想分享我的解决方案,扩展了以前的建议。它可以将 3d 元素和文本添加到 Axes3D 演示文稿中。
# creation of a rotation matrix that preserves the x-axis in an xy-plane of the original coordinate system
def rotationMatrix(normal):
norm = np.linalg.norm(normal)
if norm ==0: return Rotation.identity(None)
zDir = normal/norm
if np.abs(zDir[2])==1:
yDir = np.array([0,zDir[2],0])
else:
yDir = (np.array([0,0,1]) - zDir[2]*zDir)/math.sqrt(1-zDir[2]**2)
rotMat = np.empty((3,3))
rotMat[:,0] = np.cross(zDir,yDir)
rotMat[:,1] = yDir
rotMat[:,2] = -zDir
return Rotation.from_matrix(rotMat)
def toVector(vec):
if vec is None or not isinstance(vec,np.ndarray) : vec="z"
if isinstance(vec,str):
zdir = vec[0] if len(vec)>0 else "z"
if not zdir in "xyz": zdir="z"
index = "xyz".index(vec)
return np.roll((1.0,0,0), index)
else:
return vec
# Transforms a 2D Patch to a 3D patch using a pivot point and a the given normal vector.
def pathpatch_2d_to_3d(pathpatch, pivot=np.zeros(3), zDir='z'):
path = pathpatch.get_path() #Get the path and the associated transform
trans = pathpatch.get_patch_transform()
path = trans.transform_path(path) #Apply the transform
pathpatch.__class__ = mplot3d.art3d.PathPatch3D #Change the class
pathpatch._path2d = path #Copy the 2d path
pathpatch._code3d = path.codes #Copy the codes
pathpatch._facecolor3d = pathpatch.get_facecolor #Get the face color
# Get the 2D vertices and add the third dimension
verts3d = np.empty((path.vertices.shape[0],3))
verts3d[:,0:2] = path.vertices
verts3d[:,2] = pivot[2]
R = rotationMatrix(toVector(zDir))
pathpatch._segment3d = R.apply(verts3d - pivot) + pivot
return pathpatch
# places a 3D text element in axes with 3d projection.
def text3d(xyz, text, zDir="z", scalefactor=1.0, fp=FontProperties(), **kwargs):
pt = PathPatch(TextPath(xyz[0:2], text, size=scalefactor*fp.get_size(), prop=fp , usetex=False),**kwargs)
ax3D.add_patch(pathpatch_2d_to_3d(pt, xyz, zDir))
# places a 3D circle in axes with 3d projection.
def circle3d(center, radius, zDir='z', **kwargs):
pc = Circle(center[0:2], radius, **kwargs)
ax3D.add_patch(pathpatch_2d_to_3d(pc, center, zDir))