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我对 Doctrine、继承和映射有疑问。这是一款基于城市管理的网页游戏。我不会复制所有的代码,不是因为它是秘密的,而是因为我已经有太多的东西可以放在这里了。

一般设计如下:

每个城镇都有多个结构都比较相似,然后我决定做一个 MappedSuperClass 如下

/**
* @ORM\MappedSuperclass
*/

class StructuresSuperClass{

/**
* @ORM\Id
* @ORM\Column(type="integer")
* @ORM\GeneratedValue
*/
private $id;

/**
* @ORM\ManyToOne(targetEntity="BuildingType")
* @ORM\JoinColumn(onDelete="CASCADE")
*/
private $type;

/**
* @ORM\ManyToOne(targetEntity="Town", cascade={"persist"})
* @ORM\JoinColumn(onDelete="CASCADE")
*/
private $town;

在结构中有路线,建筑物,在建筑物中有一个特殊的 TownCenter 有它自己的实体,它们如下所示:

路线:

use Spagi\GameBundle\Entity\StructuresSuperClass as SSC;

/**
 * @ORM\Entity
 * @ORM\Table(name="Route")
 */
class Route extends SSC{

/**
* @ORM\OneToMany(targetEntity="RouteOrders", mappedBy="route",  cascade={"all"}, orphanRemoval=true)
*/
protected $orders;

/**
* @ORM\ManyToOne(targetEntity="Building", cascade={"persist", "remove"})
* @ORM\JoinColumn(onDelete="CASCADE")
*/
protected $origin;

/**
* @ORM\ManyToOne(targetEntity="Building", cascade={"persist", "remove"})
* @ORM\JoinColumn(onDelete="CASCADE")
*/
protected $destination;

建筑物:

use Spagi\GameBundle\Entity\StructuresSuperClass as SSC;

/**
* @ORM\Entity
* @ORM\Table(name="Building")
* @ORM\InheritanceType("SINGLE_TABLE")
* @ORM\DiscriminatorColumn(name="discr", type="string")
* @ORM\DiscriminatorMap({"TC" = "TownCenter", "Building" = "Building"})
*/

class Building extends SSC{

/**
 * @ORM\OneToOne(targetEntity="Inventory", cascade={"persist", "remove"})
 * @ORM\JoinColumn(onDelete="CASCADE")
 */
private $inventory;

/**
 * @ORM\Column(type="integer")
 */
private $radius;

/**
 * @ORM\Column(type="integer")
 */
private $theta;

和市中心:

use Spagi\GameBundle\Entity\Building as Buildings;

/**
* @ORM\Entity
*/

class TownCenter extends Buildings{
public function __construct(){
    $this->setRadius(0);
    $this->setTheta(0);
    parent::__construct();
}

在城镇实体中,我需要分别访问其中的每一个,所以我创建了 3 个 OneToMany

/**
* @ORM\Entity
* @ORM\Table(name="Town")
*/

class Town{

/**
* @ORM\Id
* @ORM\Column(type="integer")
* @ORM\GeneratedValue
*/
protected $id;

/** SNIP **/

/**
 * @ORM\OneToMany(targetEntity="Building", mappedBy="town",  cascade={"all"}, orphanRemoval=true)
 */
protected $buildings;

/**
 * @ORM\OneToMany(targetEntity="TownCenter", mappedBy="town",  cascade={"all"}, orphanRemoval=true)
 */
protected $townCenter;

/**
 * @ORM\OneToMany(targetEntity="Route", mappedBy="town",  cascade={"all"}, orphanRemoval=true)
 */
protected $routes;

问题是我总是收到一条教义警告我的实体无效,如下所示

The field Spagi\GameBundle\Entity\Town#buildings is on the inverse side of a bi-directional relationship, but the specified mappedBy association on the target-entity Spagi\GameBundle\Entity\Building#town does not contain the required 'inversedBy=buildings' attribute.
The field Spagi\GameBundle\Entity\Town#townCenter is on the inverse side of a bi-directional relationship, but the specified mappedBy association on the target-entity Spagi\GameBundle\Entity\TownCenter#town does not contain the required 'inversedBy=townCenter' attribute.
The field Spagi\GameBundle\Entity\Town#routes is on the inverse side of a bi-directional relationship, but the specified mappedBy association on the target-entity Spagi\GameBundle\Entity\Route#town does not contain the required 'inversedBy=routes' attribute.

据我了解,随着时间的推移和数据库的增长,这将导致性能下降。这个关系 Building#town、TownCenter#town 和 Route#town 都继承自同一个文件。我不能写 inversedBy={'buildings','townCenter','routes'} (好吧,我没试过,但我很怀疑)。

但是,我想知道除了在每个实体中定义 $town 之外是否有解决此问题的方法,从而错过了继承这一点。

4

1 回答 1

1

您不能在超类中进行映射。您必须在每个子类中映射 Town。

因此,您的路线将使用 inversedBy="route" 映射城镇,而您的建筑物将使用 inversedBy="building" 等映射城镇。

于 2013-08-14T19:31:50.183 回答