我正在尝试制作一个应用程序,其中用户在 android 应用程序上触摸的图像部分变得模糊。
要求就像,我应该能够拍一张照片,然后在我需要模糊的点上滑过我的手指。有什么简单的方法吗。我可以以某种方式使用具有不透明度的透明涂料来完成它吗?
谢谢
似乎应该使用RenderScript解决问题。但是,它似乎只支持位图模糊,所以我们可能需要在模糊之前剪切位图。参考这个关于快速图像模糊的答案,我能够在 Nexus 10 平板电脑上实现令人惊讶的出色性能。
代码如下(注意:它是草稿版本,我只玩了 30 分钟):
public class BlurTouchImageView extends View {
private static final int BLUR_RADIUS = 20;
// TODO: resources should be used
private static final int BLUR_SIDE = 300;
private RenderScript mBlurScript = null;
private ScriptIntrinsicBlur mIntrinsicScript = null;
private Bitmap mBitmap = null;
private Bitmap mBlurredBitmap = null;
private float mX = -1;
private float mY = -1;
public BlurTouchImageView(final Context context) {
super(context);
init();
}
public BlurTouchImageView(final Context context, final AttributeSet attrs) {
super(context, attrs);
init();
}
public BlurTouchImageView(final Context context, final AttributeSet attrs, final int defStyle) {
super(context, attrs, defStyle);
init();
}
/**
* Inits our view internal members
*/
private void init() {
mBlurScript = RenderScript.create(getContext());
mIntrinsicScript = ScriptIntrinsicBlur.create(mBlurScript, Element.U8_4(mBlurScript));
mBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.gimg);
mBlurredBitmap = Bitmap.createBitmap(BLUR_SIDE, BLUR_SIDE, mBitmap.getConfig());
}
@Override
public boolean onTouchEvent(final MotionEvent event) {
boolean retval = false;
mX = event.getX();
mY = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
case MotionEvent.ACTION_MOVE:
retval = true;
invalidate();
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_CANCEL:
mX = -1;
mY = - 1;
retval = true;
invalidate();
break;
default:
// nothing to do here
break;
}
return retval;
}
@Override
protected void onDraw(final Canvas canvas) {
// Blur bitmap if it's touched
canvas.drawBitmap(mBitmap, 0, 0, null);
if (mX > 0 && mY > 0) {
// Yeah, it will slooow down drawing, but how else we can prepare needed part of bitmap?
final Bitmap blurSource = Bitmap.createBitmap(mBitmap, (int) mX - BLUR_SIDE / 2, (int) mY - BLUR_SIDE / 2, BLUR_SIDE, BLUR_SIDE);
final Allocation inAlloc = Allocation.createFromBitmap(mBlurScript, blurSource, Allocation.MipmapControl.MIPMAP_NONE, Allocation.USAGE_GRAPHICS_TEXTURE);
final Allocation outAlloc = Allocation.createFromBitmap(mBlurScript, mBlurredBitmap);
mIntrinsicScript.setRadius(BLUR_RADIUS);
mIntrinsicScript.setInput(inAlloc);
mIntrinsicScript.forEach(outAlloc);
outAlloc.copyTo(mBlurredBitmap);
canvas.drawBitmap(mBlurredBitmap, (int)mX - BLUR_SIDE / 2, (int)mY - BLUR_SIDE / 2, null);
}
}
}
结果是:
虽然我担心创建Bitmap
会onDraw
导致很大的延迟,但只有这个视图模糊区域的活动非常顺利。