我正在尝试制作一个交互式程序,该程序主要使用 matplotlib 来制作相当多点(10k-100k 左右)的散点图。现在它可以工作,但是更改需要很长时间才能呈现。少量的点是可以的,但是一旦数量增加,事情就会很快令人沮丧。所以,我正在研究加快分散速度的方法,但我运气不佳
有一种明显的做事方式(现在实现的方式)(我意识到情节在没有更新的情况下重绘。我不想通过大量调用 random 来改变 fps 结果)。
import matplotlib.pyplot as plt
import numpy as np
import matplotlib as mpl
import time
X = np.random.randn(10000) #x pos
Y = np.random.randn(10000) #y pos
C = np.random.random(10000) #will be color
S = (1+np.random.randn(10000)**2)*3 #size
#build the colors from a color map
colors = mpl.cm.jet(C)
#there are easier ways to do static alpha, but this allows
#per point alpha later on.
colors[:,3] = 0.1
fig, ax = plt.subplots()
fig.show()
background = fig.canvas.copy_from_bbox(ax.bbox)
#this makes the base collection
coll = ax.scatter(X,Y,facecolor=colors, s=S, edgecolor='None',marker='D')
fig.canvas.draw()
sTime = time.time()
for i in range(10):
print i
#don't change anything, but redraw the plot
ax.cla()
coll = ax.scatter(X,Y,facecolor=colors, s=S, edgecolor='None',marker='D')
fig.canvas.draw()
print '%2.1f FPS'%( (time.time()-sTime)/10 )
这提供了快速的 0.7 fps
或者,我可以编辑 scatter 返回的集合。为此,我可以更改颜色和位置,但不知道如何更改每个点的大小。那我认为看起来像这样
import matplotlib.pyplot as plt
import numpy as np
import matplotlib as mpl
import time
X = np.random.randn(10000) #x pos
Y = np.random.randn(10000) #y pos
C = np.random.random(10000) #will be color
S = (1+np.random.randn(10000)**2)*3 #size
#build the colors from a color map
colors = mpl.cm.jet(C)
#there are easier ways to do static alpha, but this allows
#per point alpha later on.
colors[:,3] = 0.1
fig, ax = plt.subplots()
fig.show()
background = fig.canvas.copy_from_bbox(ax.bbox)
#this makes the base collection
coll = ax.scatter(X,Y,facecolor=colors, s=S, edgecolor='None', marker='D')
fig.canvas.draw()
sTime = time.time()
for i in range(10):
print i
#don't change anything, but redraw the plot
coll.set_facecolors(colors)
coll.set_offsets( np.array([X,Y]).T )
#for starters lets not change anything!
fig.canvas.restore_region(background)
ax.draw_artist(coll)
fig.canvas.blit(ax.bbox)
print '%2.1f FPS'%( (time.time()-sTime)/10 )
这导致较慢的 0.7 fps。我想尝试使用 CircleCollection 或 RegularPolygonCollection,因为这可以让我轻松更改大小,而且我不关心更改标记。但是,我不能画,所以我不知道他们是否会更快。所以,在这一点上,我正在寻找想法。