定义你想要的功能,例如,你乘法,作为一个函数,然后std::bind()
用来创建一个合适的函数对象:
#include <functional>
double some_operation(double state, double x) {
return state * x;
}
int main() {
auto function = std::bind(&some_operation, 17, std::placeholders::_1);
return function(18);
}
由于通过函数指针的调用通常不能内联,因此您可能希望将函数编写为函数对象:
#include <functional>
struct some_operation {
double operator()(double state, double x) const {
return state * x;
}
};
int main() {
auto function = std::bind(some_operation(), 17, std::placeholders::_1);
return function(18);
}
下面是一个测试程序,似乎表明手工函数对象和绑定函数对象的速度大致相同,即我得到的结果是
in 90 ms, functor as a struct; result = 1.5708e+16
in 262 ms, function pointer through bind; result = 1.5708e+16
in 261 ms, function through bind; result = 1.5708e+16
in 87 ms, function object through bind; result = 1.5708e+16
in 88 ms, non-called bind with function; result = 1.5708e+16
in 88 ms, non-called bind with function pointer; result = 1.5708e+16
在使用选项优化的 MacOS 系统上使用最新版本的clang(更准确地说:)。使用和gcc(更准确地说:)给出了类似的结果。clang version 3.4 (trunk 182411)
-O2
gcc version 4.9.0 20130811 (experimental) (GCC)
函数对象是在本地上下文中构建还是通过模板参数传递给单独的函数似乎有所不同。这种差异很有趣,因为我预计函数的大多数使用bind()
都会导致在某处传递生成的函数对象。
该代码基于https://stackoverflow.com/a/18175033/1120273:
#include <iostream>
#include <functional>
#include <chrono>
using namespace std;
using namespace std::placeholders;
using namespace std::chrono;
struct fs {
double s;
fs(double state) : s(state) {}
double operator()(double x) {
return x*s;
}
};
struct ff {
double operator()(double x, double state) const {
return x * state;
}
};
double fb(double x, double state) {
return x*state;
}
template <typename Function>
void measure(char const* what, Function function)
{
const auto stp1 = high_resolution_clock::now();
double sresult(0.0);
for(double x=0.0; x< 1.0e8; ++x) {
sresult += function(x);
}
const auto stp2 = high_resolution_clock::now();
const auto sd = duration_cast<milliseconds>(stp2 - stp1);
cout << "in " << sd.count() << " ms, ";
cout << what << "; result = " << sresult << endl;
}
int main() {
double state=3.1415926;
measure("functor as a struct", fs(state));
measure("function through bind", std::bind(&fb, _1, state));
measure("function object through bind", std::bind(ff(), _1, state));
{
const auto stp1 = high_resolution_clock::now();
double sresult(0.0);
auto function = std::bind(fb, _1, state);
for(double x=0.0; x< 1.0e8; ++x) {
sresult += function(x);
}
const auto stp2 = high_resolution_clock::now();
const auto sd = duration_cast<milliseconds>(stp2 - stp1);
cout << "in " << sd.count() << " ms, ";
cout << "embedded bind with function; result = " << sresult << endl;
}
{
const auto stp1 = high_resolution_clock::now();
double sresult(0.0);
auto function = std::bind(&fb, _1, state);
for(double x=0.0; x< 1.0e8; ++x) {
sresult += function(x);
}
const auto stp2 = high_resolution_clock::now();
const auto sd = duration_cast<milliseconds>(stp2 - stp1);
cout << "in " << sd.count() << " ms, ";
cout << "embedded bind with function pointer; result = " << sresult << endl;
}
return 0;
}