我的应用程序看起来像这样,我在 draw() 方法中得到一个空指针异常,确切地说是 g.drawImage(img, 0, 0, null)
package com.ochs.game;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.image.BufferedImage;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class Game extends JPanel implements Runnable{
private static final long serialVersionUID = 8229934361462702491L;
public static final int WIDTH = 320;
public static final int HEIGHT = 240;
public static final int SCALE = 2;
public boolean isRunning;
private BufferedImage img;
private Graphics2D g2d;
public Game() {
setFocusable(true);
requestFocus();
start();
}
public void start() {
isRunning = true;
new Thread(this).start();
}
public void stop() {
isRunning = false;
}
public void run() {
long start;
init();
while(isRunning) {
start = System.currentTimeMillis();
update();
render();
draw();
try {
Thread.sleep(5 - (System.currentTimeMillis() - start));
} catch (Exception e) {
}
}
}
public void init() {
img = new BufferedImage(WIDTH*SCALE, HEIGHT*SCALE, BufferedImage.TYPE_INT_RGB);
g2d = (Graphics2D) img.getGraphics();
}
public void update() {
}
public void render() {
}
public void draw() {
Graphics g = getGraphics();
g.drawImage(img, 0, 0, null); // <<<<< getting null pointer here!
}
public static void main(String[] args) {
Dimension size = new Dimension(WIDTH*SCALE, HEIGHT*SCALE);
Game gameComponent = new Game();
JFrame frame = new JFrame();
frame.setVisible(true);
frame.setSize(size);
frame.setLocationRelativeTo(null);
frame.setResizable(false);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(gameComponent);
}
}
现在我的问题是:为什么在尝试绘制名为 img 的缓冲图像时会出现空指针异常?我也尝试使用 drawString() 输出一些字符串,但这也给了自己一个空指针异常。有人有建议吗?