我是android中OpenGl的新手。我正在制作一个使用 OpenGL 库的应用程序。当我从手指手势旋转 3D 对象时,模型边框变得模糊。请帮助我为什么模型边界在旋转和移动时模糊。
private class Renderer implements GLSurfaceView.Renderer {
public Renderer() {
setEGLConfigChooser(8, 8, 8, 8, 16, 0);
getHolder().setFormat(PixelFormat.TRANSLUCENT);
}
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
gl.glClearColor(0.0f,0.0f,0.0f, 0.0f);
gl.glEnable(GL10.GL_DEPTH_TEST);
gl.glDepthFunc(GL10.GL_LEQUAL);
gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST);
gl.glEnable(GL10.GL_TEXTURE_2D);
gl.glShadeModel(GL10.GL_SMOOTH);
build_grid(GRID_SIZE);
if(mModel != null)
mModel.bindTextures(mContext, gl);
}
public void onSurfaceChanged(GL10 gl, int w, int h) {
mViewWidth = (float)w;
mViewHeight = (float)h;
gl.glViewport(0,0,w,h);
gl.glMatrixMode(GL10.GL_PROJECTION);
gl.glLoadIdentity();
GLU.gluPerspective(gl, 60.0f, mViewWidth/mViewHeight, 0.1f, 100f);
gl.glMatrixMode(GL10.GL_MODELVIEW);
gl.glLoadIdentity();
}
public void onDrawFrame(GL10 gl) {
gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
gl.glPushMatrix();
//position camera
GLU.gluLookAt(gl, mCamera.x,mCamera.y,mCamera.z, mOrigin.x,mOrigin.y,mOrigin.z, 0f,1f,0f);
//draw_grid
draw_grid(gl);
//draw_model
gl.glPushMatrix();
gl.glTranslatef(mOrigin.x, mOrigin.y, 2);
gl.glRotatef(mRotate.x, 1f, 0f, 0f);
gl.glRotatef(mRotate.y, 0f, 1f, 0f);
gl.glRotatef(mRotate.z, 0f, 0f, 1f);
if(mModel != null)
mModel.draw(gl);
gl.glPopMatrix();
gl.glPopMatrix();
if(isPictureTake) {
IntBuffer ib=IntBuffer.wrap(b);
ib.position(0);
gl.glReadPixels(x, 0, w, y+h, GL10.GL_RGBA, GL10.GL_UNSIGNED_BYTE, ib);
createBitmapFromGLSurface(context);
isPictureTake = false;
}
}
提前致谢。