我只是想将 eventListener 添加到一个对象,当我点击它时它应该消失。但我得到标题中提到的错误。这是我此时的全部代码:
-- housekeeping stuff
display.setStatusBar(display.HiddenStatusBar)
local centerX = display.contentCenterX
local centerY = display.contentCenterY
-- set up forward references
local spawnEnemy
-- preload audio
-- create play screens
local function createPlayScreen()
local bg = display.newImage("background.png")
bg.y = 130
bg.x = 100
bg.alpha = 0
local planet = display.newImage("planet.png")
planet.x = centerX
planet.y = display.contentHeight +60
planet.alpha = 0
transition.to( bg, { time = 2000, alpha = 1, y = centerY, x = centerX } )
local function showTitle()
local gametitle = display.newImage("gametitle.png")
gametitle.alpha = 0
gametitle:scale (4, 4)
transition.to( gametitle, { time = 500, alpha = 1, xScale = 1, yScale = 1 })
spawnEnemy()
end
transition.to( planet, { time = 2000, alpha = 1, y = centerY, onComplete = showTitle } )
end
-- game functions
local function shipSmash(event)
local obj = event.target
display.remove( obj )
end
local function spawnEnemy()
local enemy = display.newImage("beetleship.png")
enemy.x = math.random(20, display.contentWidth - 20)
enemy.y = math.random(20, display.contentHeight - 20)
enemy:addEventListener ( "tap", shipSmash )
end
local function startGame()
end
local function planetDamage()
end
local function hitPlanet(obj)
end
createPlayScreen()
startGame()
这是错误窗口的样子:
我在这个领域(LUA 编程)有点新,很抱歉可能是愚蠢的语法错误或其他什么,但我看到的是在我编写这行代码后出现了这个错误:enemy:addEventListener ( "tap", shipSmash )