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我有一个无尽的动画,在某些情况下必须恢复。当它被还原时,它只需要运行一次。

我像这样在构造函数中初始化动画:

  public RailComponent()
    {
        InitializeComponent();
        RootCanvas.DataContext = this;                

        //RailAnimation
        _railAnimation = new DoubleAnimation
        {
            RepeatBehavior = RepeatBehavior.Forever,
            To = -_animationTo,
            Duration = new Duration(TimeSpan.FromSeconds(TrackRunningTime))
        };

        ...

    }

然后将其添加到情节提要:

    private void InitializeAnimations()
    {
        Storyboard.SetTarget(_railAnimation, RailImage);
        Storyboard.SetTargetProperty(_railAnimation, new PropertyPath("(Image.RenderTransform).(TranslateTransform.X)"));

        AddAnimation(_railAnimation);
        ...
    }

其中 AddAnimation 定义为:

 protected void AddAnimation(DoubleAnimation animation)
    {
        saveAnimationHandling(() => Railstoryboard.Children.Add(animation));
    }

    private void saveAnimationHandling(Action animationAction)
    {

        TimeSpan current = GetCurrentStoryboardTime();
        StopStoryboard();

        animationAction();

        StartStoryboard();
        Railstoryboard.Seek(current);
        SetVelocity();
    }

我通过同一个故事板处理多个动画(即添加或删除它们)。这就是为什么我必须“安全地”处理它们。上面的代码按预期工作(或很好地隐藏了它的不当行为。)但是当我尝试更改一些属性并添加一个 Completed 事件时,它永远不会触发:

private void UpdateDirection(bool isBackward)
{
    PauseRailStoryBoard();
    var x = -RailImage.RenderTransform.Value.OffsetX;
    var duration = x / _animationTo * TrackRunningTime;

    _railAnimation.To = 0;
    _railAnimation.Duration = TimeSpan.FromSeconds(duration);
    _railAnimation.RepeatBehavior = new RepeatBehavior(1);

    _railAnimation.Completed += _backwardRailAnimation_Completed;

    ResumeRailStoryBoard();
 }

 void _backwardRailAnimation_Completed(object sender, EventArgs e)
 {
     _railAnimation.Completed -= _backwardRailAnimation_Completed;
 }

编辑 - 也不起作用的替代版本(saveHandleAnimation 受此版本的 ofc 保护):

private void UpdateDirection(bool isBackward)
{   
    saveHandleAnimation(() =>
    {
        var x = -RailImage.RenderTransform.Value.OffsetX;
        var duration = x / _animationTo * TrackRunningTime;

        _railAnimation.To = 0;
        _railAnimation.Duration = TimeSpan.FromSeconds(duration);
        _railAnimation.RepeatBehavior = new RepeatBehavior(1);

        _railAnimation.Completed += _backwardRailAnimation_Completed;
    });
}

我在事件处理中添加了一个断点,但尽管动画停止,它似乎从未触发。任何关于为什么的指示都会非常受欢迎。我对不是无穷无尽的动画做了同样的事情,它似乎工作得很好(我在那里使用了不同的故事板)。

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