public static class SampleMouseMove
{
static Random random = new Random();
static int mouseSpeed = 15;
public static void MoveMouse(int x, int y, int rx, int ry)
{
Point c = new Point();
GetCursorPos(out c);
x += random.Next(rx);
y += random.Next(ry);
double randomSpeed = Math.Max((random.Next(mouseSpeed) / 2.0 + mouseSpeed) / 10.0, 0.1);
WindMouse(c.X, c.Y, x, y, 9.0, 3.0, 10.0 / randomSpeed,
15.0 / randomSpeed, 10.0 * randomSpeed, 10.0 * randomSpeed);
}
static void WindMouse(double xs, double ys, double xe, double ye,
double gravity, double wind, double minWait, double maxWait,
double maxStep, double targetArea)
{
double dist, windX = 0, windY = 0, veloX = 0, veloY = 0, randomDist, veloMag, step;
int oldX, oldY, newX = (int)Math.Round(xs), newY = (int)Math.Round(ys);
double waitDiff = maxWait - minWait;
double sqrt2 = Math.Sqrt(2.0);
double sqrt3 = Math.Sqrt(3.0);
double sqrt5 = Math.Sqrt(5.0);
dist = Hypot(xe - xs, ye - ys);
while (dist > 1.0)
{
wind = Math.Min(wind, dist);
if (dist >= targetArea)
{
int w = random.Next((int)Math.Round(wind) * 2 + 1);
windX = windX / sqrt3 + (w - wind) / sqrt5;
windY = windY / sqrt3 + (w - wind) / sqrt5;
}
else
{
windX = windX / sqrt2;
windY = windY / sqrt2;
if (maxStep < 3)
maxStep = random.Next(3) + 3.0;
else
maxStep = maxStep / sqrt5;
}
veloX += windX;
veloY += windY;
veloX = veloX + gravity * (xe - xs) / dist;
veloY = veloY + gravity * (ye - ys) / dist;
if (Hypot(veloX, veloY) > maxStep)
{
randomDist = maxStep / 2.0 + random.Next((int)Math.Round(maxStep) / 2);
veloMag = Hypot(veloX, veloY);
veloX = (veloX / veloMag) * randomDist;
veloY = (veloY / veloMag) * randomDist;
}
oldX = (int)Math.Round(xs);
oldY = (int)Math.Round(ys);
xs += veloX;
ys += veloY;
dist = Hypot(xe - xs, ye - ys);
newX = (int)Math.Round(xs);
newY = (int)Math.Round(ys);
if (oldX != newX || oldY != newY)
SetCursorPos(newX, newY);
step = Hypot(xs - oldX, ys - oldY);
int wait = (int)Math.Round(waitDiff * (step / maxStep) + minWait);
Thread.Sleep(wait); //<---
}
int endX = (int)Math.Round(xe);
int endY = (int)Math.Round(ye);
if (endX != newX || endY != newY)
SetCursorPos(endX, endY);
}
static double Hypot(double dx, double dy)
{
return Math.Sqrt(dx * dx + dy * dy);
}
[DllImport("user32.dll")]
static extern bool SetCursorPos(int X, int Y);
[DllImport("user32.dll")]
public static extern bool GetCursorPos(out Point p);
}
这是我将鼠标光标移动到某个点的代码。
我想Thread.Sleep(wait)
用不会使 UI 线程冻结的异步替换上面的内容。我想出了如何制作计时器,但我不确定如何在上面的示例中使用它。
var timer = new System.Windows.Forms.Timer();
timer.Interval = wait;
timer.Tick += (sender, args) => { /* do stuff */ };
timer.Start();