在过去的几天里,我一直在玩传感器和画布。
到目前为止,我已经设法根据设备的角度控制位图的位置。
应用程序的工作方式是获取方向数据,并根据设备倾斜的程度,在屏幕上向左或向右移动位图。
我在运行 android 4.2.2 (AOKP) 的三星 Galaxy S II GT-i9100 上进行了大部分测试,该应用程序运行得非常完美,除了应用程序在恢复时崩溃(我想我知道是什么原因造成的)。
我遇到的问题如下:
当我尝试在 Sony Xperia Z(运行 android 4.1.2,Sony 的股票)上运行相同的代码时,整个应用程序变得不稳定(位图几乎不移动),我认为这是因为传感器数据检索不稳定/缓慢。我朋友的索尼 Xperia S 也是如此。
我把这个应用程序给了我的另一个拥有 Nexus 4 的朋友,他说他没有这样的问题。
游戏视图
public class GameView extends SurfaceView {
private Bitmap bmp;
private SurfaceHolder holder;
private GameLoopThread gameLoopThread;
private int x = 0;
private int xMultiplier = 0;
private Paint textPaint;
//lowPass
private float smoothVal = 0; //Main variable, check algorithm
private int smoothing = 5; //How strong the smoothing is, larger the value, more time is needed before the value reaches actual sensor value
//Sensors
private SensorManager sensorManager;
private SensorEventListener sensorEventListener;
//Rotation matrices for converting coordinate systems
private float[] rotationMatrixR = new float[9];
private float[] rotationMatrixI = new float[9];
//Arrays storing data for gravity and geomagnetic data needed to get device's angles
private float[] gravity = new float[3];
private float[] geomagnetic = new float[3];
//Array holding angles
private float[] angles = new float[3];
public GameView(Context context) {
super(context);
gameLoopThread = new GameLoopThread(this);
holder = getHolder();
textPaint = new Paint();
textPaint.setColor(Color.WHITE);
textPaint.setTextSize(20);
sensorManager = (SensorManager)getContext().getSystemService(Context.SENSOR_SERVICE);
sensorEventListener = new SensorEventListener() {
@Override
public void onSensorChanged(SensorEvent sensorEvent) {
Sensor sensor = sensorEvent.sensor;
if (sensor.getType() == Sensor.TYPE_ACCELEROMETER) {
gravity = sensorEvent.values;
}
else if (sensor.getType() == Sensor.TYPE_MAGNETIC_FIELD) {
geomagnetic = sensorEvent.values;
}
SensorManager.getRotationMatrix(rotationMatrixR, rotationMatrixI, gravity, geomagnetic);
SensorManager.getOrientation(rotationMatrixR, angles);
}
@Override
public void onAccuracyChanged(Sensor sensor, int i) {
}
};
sensorManager.registerListener(sensorEventListener, sensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER), SensorManager.SENSOR_DELAY_FASTEST);
sensorManager.registerListener(sensorEventListener, sensorManager.getDefaultSensor(Sensor.TYPE_MAGNETIC_FIELD), SensorManager.SENSOR_DELAY_FASTEST);
holder.addCallback(new SurfaceHolder.Callback() {
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
boolean retry = true;
gameLoopThread.setRunning(false);
while (retry) {
try {
gameLoopThread.join();
retry = false;
}
catch (InterruptedException e) {
//Shit hit the fan
Log.e("GameLoopThread", e.toString());
}
}
}
@Override
public void surfaceCreated(SurfaceHolder holder){
gameLoopThread.setRunning(true);
gameLoopThread.start();
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
}
});
bmp = BitmapFactory.decodeResource(getResources(), R.drawable.ic_launcher);
}
@Override
protected void onDraw(Canvas canvas)
{
x = (int) ((canvas.getWidth() / 100) * ((lowPass(angles[2]) * 100) + 50));
canvas.drawColor(Color.DKGRAY); //This also clears the screen
canvas.drawBitmap(bmp, x, canvas.getHeight() - bmp.getHeight() - 20, null);
canvas.drawText("Azimuth (Z): " + Float.toString(angles[0]),25,25, textPaint);
canvas.drawText("Pitch (X): " + Float.toString(angles[1]),25,45, textPaint);
canvas.drawText("Roll (Y): " + Float.toString(angles[2]),25,65, textPaint);
canvas.drawText("X: " + Integer.toString(x),25,85,textPaint);
}
public static BigDecimal roundFloat(float d, int decimalPlace) {
BigDecimal bd = new BigDecimal(Float.toString(d));
bd = bd.setScale(decimalPlace, BigDecimal.ROUND_HALF_UP);
return bd;
}
private float lowPass(float curValue) {
smoothVal += (curValue - smoothVal) / smoothing;
return smoothVal;
}
}
游戏循环线程
public class GameLoopThread extends Thread {
static final long FPS = 25;
private GameView view;
private Boolean running = false;
public GameLoopThread(GameView view){
this.view = view;
}
public void setRunning(boolean run){
running = run;
}
@Override
public void run(){
long tickPS = 1000/FPS;
long startTime;
long sleepTime;
while(running){
Canvas c = null;
startTime = System.currentTimeMillis();
try {
c = view.getHolder().lockCanvas();
synchronized (view.getHolder()){
view.onDraw(c);
}
}
catch (NullPointerException e) {
Log.e("GameLoopThread", e.toString());
}
finally {
if (c != null) {
view.getHolder().unlockCanvasAndPost(c);
}
}
sleepTime = tickPS - (System.currentTimeMillis() - startTime);
try {
if (sleepTime > 0) {
sleep(sleepTime);
}
else {
sleep(10);
}
}
catch (Exception e) {
Log.e("GameLoopThread", e.toString());
}
}
}
}