我浏览了论坛和测试示例,但没有严格回答我如何支持游戏纵向和横向设备方向的问题。首先在 iOS 上是否有任何示例或来源或我可以看到和学习的东西谢谢!
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3867 次
2 回答
1
你可以参考这个: http: //www.cocos2d-x.org/projects/cocos2d-x/wiki/Device_Orientation
对于 ios:在 viewcontroller.m
bool shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
// 用于风景
return UIInterfaceOrientationIsLandscape( interfaceOrientation );
// 对于肖像
return UIInterfaceOrientationIsPotrait( interfaceOrientation );
}
如果多个:
bool shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return UIInterfaceOrientationIsPortrait(interfaceOrientation)||UIInterfaceOrientationIsLandscape(interfaceOrientation) ;
}
根据您的方向缩放内容:
void didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation
CGSize s;
if (UIInterfaceOrientationIsLandscape(UIApplication.sharedApplication.statusBarOrientation))
{
s = CGSizeMake(std::max<float>(UIScreen.mainScreen.bounds.size.width, UIScreen.mainScreen.bounds.size.height),
std::min<float>(UIScreen.mainScreen.bounds.size.width, UIScreen.mainScreen.bounds.size.height));
}
else
{
s = CGSizeMake(std::min<float>(UIScreen.mainScreen.bounds.size.width, UIScreen.mainScreen.bounds.size.height),
std::max<float>(UIScreen.mainScreen.bounds.size.width, UIScreen.mainScreen.bounds.size.height));
}
CCDirector* director = cocos2d::CCDirector::sharedDirector();
director->enableRetinaDisplay(false);
director->getOpenGLView()->setFrameSize(s.width, s.height);
director->getOpenGLView()->setDesignResolutionSize(s.width, s.height, kResolutionShowAll);
director->enableRetinaDisplay(true);
于 2013-08-08T09:32:13.560 回答
0
bool AppDelegate::applicationDidFinishLaunching()
{
window = [[UIWindow alloc] initWithFrame: [[UIScreen mainScreen] bounds]];
window = [[UIWindow alloc] initWithFrame: [[UIScreen mainScreen] bounds]];
EAGLView *__glView = [EAGLView viewWithFrame: [window bounds]
pixelFormat: kEAGLColorFormatRGBA8
depthFormat: GL_DEPTH_COMPONENT16
preserveBackbuffer: NO
sharegroup: nil
multiSampling: NO
numberOfSamples:0 ];
// Use RootViewController manage EAGLView
viewController = [[RootViewController alloc] initWithNibName:nil bundle:nil];
viewController.wantsFullScreenLayout = YES;
viewController.view = __glView;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return UIInterfaceOrientationIsPortrait( interfaceOrientation );
}
于 2013-08-08T14:25:58.443 回答