使用 Canvas 从头开始创建带有阴影的形状(例如矩形)需要哪些步骤?
向用于绘制矩形的颜料添加阴影层没有成功。
不需要位图,只需将图层类型设置LAYER_TYPE_SOFTWARE
为原始方法即可。
public class TestShapeShadow extends View
{
Paint paint;
public TestShapeShadow(Context context)
{
super(context);
paint = new Paint(Paint.ANTI_ALIAS_FLAG);
paint.setShadowLayer(12, 0, 0, Color.YELLOW);
// Important for certain APIs
setLayerType(LAYER_TYPE_SOFTWARE, paint);
}
@Override
protected void onDraw(Canvas canvas)
{
canvas.drawRect(20, 20, 100, 100, paint);
}
}
我按照上面@pskink 的想法,找到了解决方案。我把代码片段放在这里供有需要的人使用。
如果你想知道阴影属性是什么,可以参考这个测试器: https ://okawa-h.github.io/box-shadow_tester/
public class MyViewWithShadow extends View {
Paint paint;
int mainColor;
int shadowColor;
// shadow properties
int offsetX = -25;
int offsetY = 30;
int blurRadius = 5;
public MyViewWithShadow(Context context)
{
super(context);
mainColor = Color.RED;
shadowColor = Color.BLACK; // this color can also have alpha
paint = new Paint(Paint.ANTI_ALIAS_FLAG);
paint.setStyle(Paint.Style.FILL);
}
@Override
protected void onDraw(Canvas canvas)
{
// Create paint for shadow
paint.setColor(shadowColor);
paint.setMaskFilter(new BlurMaskFilter(
blurRadius /* shadowRadius */,
BlurMaskFilter.Blur.NORMAL));
// Draw shadow before drawing object
canvas.drawRect(20 + offsetX, 20 + offsetY, 100 + offsetX, 100 + offsetY, paint);
// Create paint for main object
paint.setColor(mainColor);
paint.setMaskFilter(null);
// Draw main object
canvas.drawRect(20, 20, 100, 100, paint);
}
}
创造。一个路径,添加一些元素到它
将 BlurMaskFilter 设置为 Paint
用 dx, dy 阴影偏移绘制路径
未设置掩码过滤器
没有再画一条路。抵消