这是我的演示: http ://www.edar.com.pl/test-3d/
var scene, camera, renderer, loader, ambient, directionalLight;
var object;
var windowHalfX = 300;
var windowHalfY = 145;
var targetRotation = 0;
var targetRotationOnMouseDown = 0;
var mouseX = 0;
var mouseXOnMouseDown = 0;
init();
function init() {
container = document.createElement('div');
document.getElementById("3dbox").appendChild(container);
scene = new THREE.Scene();
//camera = new THREE.PerspectiveCamera( 45, 600 / 290, 0.1, 100000 );
camera = new THREE.OrthographicCamera(-300, 300, 145, -145, -500, 10000000);
//camera.position.set( -15, 10, 15 );
renderer = new THREE.WebGLRenderer();
renderer.setSize(600, 290);
container.appendChild(renderer.domElement);
// MODEL
var loader = new THREE.OBJMTLLoader();
loader.addEventListener('load', function (event) {
object = event.content;
object.scale.x = 1;
object.scale.y = 1;
object.scale.z = 1;
object.position.x = -50;
object.position.z = -50;
camera.position.z = 3000;
camera.position.y = 1500;
camera.lookAt(new THREE.Vector3(0, 0, 100));
scene.add(object);
animate();
});
loader.load('http://www.edar.com.pl/wp-content/themes/edar_v1/obj/springk2.obj', 'http://www.edar.com.pl/wp-content/themes/edar_v1/obj/springk2.mtl');
ambient = new THREE.AmbientLight(0x101030);
scene.add(ambient);
directionalLight = new THREE.DirectionalLight(0xffeedd);
directionalLight.position.set(0, 0, 1000);
scene.add(directionalLight);
document.addEventListener('mousedown', onDocumentMouseDown, false);
document.addEventListener('touchstart', onDocumentTouchStart, false);
document.addEventListener('touchmove', onDocumentTouchMove, false);
}
function render() {
//object.rotation.y += ( targetRotation - object.rotation.y ) * 0.05;
renderer.render(scene, camera);
}
function animate() {
object.rotation.y += (targetRotation - object.rotation.y) * 0.05;
requestAnimationFrame(animate);
render();
}
function onDocumentMouseDown(event) {
event.preventDefault();
document.addEventListener('mousemove', onDocumentMouseMove, false);
document.addEventListener('mouseup', onDocumentMouseUp, false);
document.addEventListener('mouseout', onDocumentMouseOut, false);
mouseXOnMouseDown = event.clientX - windowHalfX;
targetRotationOnMouseDown = targetRotation;
}
function onDocumentMouseMove(event) {
mouseX = event.clientX - windowHalfX;
targetRotation = targetRotationOnMouseDown + (mouseX - mouseXOnMouseDown) * 0.02;
}
function onDocumentMouseUp(event) {
document.removeEventListener('mousemove', onDocumentMouseMove, false);
document.removeEventListener('mouseup', onDocumentMouseUp, false);
document.removeEventListener('mouseout', onDocumentMouseOut, false);
}
function onDocumentMouseOut(event) {
document.removeEventListener('mousemove', onDocumentMouseMove, false);
document.removeEventListener('mouseup', onDocumentMouseUp, false);
document.removeEventListener('mouseout', onDocumentMouseOut, false);
}
function onDocumentTouchStart(event) {
if (event.touches.length === 1) {
event.preventDefault();
mouseXOnMouseDown = event.touches[0].pageX - windowHalfX;
targetRotationOnMouseDown = targetRotation;
}
}
function onDocumentTouchMove(event) {
if (event.touches.length === 1) {
event.preventDefault();
mouseX = event.touches[0].pageX - windowHalfX;
targetRotation = targetRotationOnMouseDown + (mouseX - mouseXOnMouseDown) * 0.05;
}
}
这就是我想要的: http: //threejs.org/examples/canvas_geometry_cube.html
我是否正确导出了模型?它使用不同的(默认)模型为我工作。或者我可以以某种方式改变旋转轴心吗?