这是我的演示: http ://www.edar.com.pl/test-3d/
var scene, camera, renderer, loader, ambient, directionalLight;
var object;
var windowHalfX = 300;
var windowHalfY = 145;
var targetRotation = 0;
var targetRotationOnMouseDown = 0;
var mouseX = 0;
var mouseXOnMouseDown = 0;
init();
function init() {
    container = document.createElement('div');
    document.getElementById("3dbox").appendChild(container);
    scene = new THREE.Scene();
    //camera = new THREE.PerspectiveCamera( 45, 600 / 290, 0.1, 100000 );
    camera = new THREE.OrthographicCamera(-300, 300, 145, -145, -500, 10000000);
    //camera.position.set( -15, 10, 15 );
    renderer = new THREE.WebGLRenderer();
    renderer.setSize(600, 290);
    container.appendChild(renderer.domElement);
    // MODEL
    var loader = new THREE.OBJMTLLoader();
    loader.addEventListener('load', function (event) {
        object = event.content;
        object.scale.x = 1;
        object.scale.y = 1;
        object.scale.z = 1;
        object.position.x = -50;
        object.position.z = -50;
        camera.position.z = 3000;
        camera.position.y = 1500;
        camera.lookAt(new THREE.Vector3(0, 0, 100));
        scene.add(object);
        animate();
    });
    loader.load('http://www.edar.com.pl/wp-content/themes/edar_v1/obj/springk2.obj', 'http://www.edar.com.pl/wp-content/themes/edar_v1/obj/springk2.mtl');
    ambient = new THREE.AmbientLight(0x101030);
    scene.add(ambient);
    directionalLight = new THREE.DirectionalLight(0xffeedd);
    directionalLight.position.set(0, 0, 1000);
    scene.add(directionalLight);
    document.addEventListener('mousedown', onDocumentMouseDown, false);
    document.addEventListener('touchstart', onDocumentTouchStart, false);
    document.addEventListener('touchmove', onDocumentTouchMove, false);
}
function render() {
    //object.rotation.y += ( targetRotation - object.rotation.y ) * 0.05;
    renderer.render(scene, camera);
}
function animate() {
    object.rotation.y += (targetRotation - object.rotation.y) * 0.05;
    requestAnimationFrame(animate);
    render();
}
function onDocumentMouseDown(event) {
    event.preventDefault();
    document.addEventListener('mousemove', onDocumentMouseMove, false);
    document.addEventListener('mouseup', onDocumentMouseUp, false);
    document.addEventListener('mouseout', onDocumentMouseOut, false);
    mouseXOnMouseDown = event.clientX - windowHalfX;
    targetRotationOnMouseDown = targetRotation;
}
function onDocumentMouseMove(event) {
    mouseX = event.clientX - windowHalfX;
    targetRotation = targetRotationOnMouseDown + (mouseX - mouseXOnMouseDown) * 0.02;
}
function onDocumentMouseUp(event) {
    document.removeEventListener('mousemove', onDocumentMouseMove, false);
    document.removeEventListener('mouseup', onDocumentMouseUp, false);
    document.removeEventListener('mouseout', onDocumentMouseOut, false);
}
function onDocumentMouseOut(event) {
    document.removeEventListener('mousemove', onDocumentMouseMove, false);
    document.removeEventListener('mouseup', onDocumentMouseUp, false);
    document.removeEventListener('mouseout', onDocumentMouseOut, false);
}
function onDocumentTouchStart(event) {
    if (event.touches.length === 1) {
        event.preventDefault();
        mouseXOnMouseDown = event.touches[0].pageX - windowHalfX;
        targetRotationOnMouseDown = targetRotation;
    }
}
function onDocumentTouchMove(event) {
    if (event.touches.length === 1) {
        event.preventDefault();
        mouseX = event.touches[0].pageX - windowHalfX;
        targetRotation = targetRotationOnMouseDown + (mouseX - mouseXOnMouseDown) * 0.05;
    }
}
这就是我想要的: http: //threejs.org/examples/canvas_geometry_cube.html
我是否正确导出了模型?它使用不同的(默认)模型为我工作。或者我可以以某种方式改变旋转轴心吗?