我想知道是否有人看到任何可能导致此代码出现问题的内容。我知道我可以使用其他方法/API 调用来做到这一点,但我正试图为我自己的平台独立奠定基础?/ 跨平台互斥框架。
显然我需要做一些#ifdef 并为 Win32 Sleep() 和 GetCurrentThreadID() 调用定义一些宏......
typedef struct aec {
unsigned long long lastaudibleframe; /* time stamp of last audible frame */
unsigned short aiws; /* Average mike input when speaker is playing */
unsigned short aiwos; /*Average mike input when speaker ISNT playing */
unsigned long long t_aiws, t_aiwos; /* Internal running total */
unsigned int c_aiws, c_aiwos; /* Internal counters */
unsigned long lockthreadid;
int stlc; /* Same thread lock count */
} AEC;
char lockecho( AEC *ec ) {
unsigned long tid=0;
static int inproc=0;
while (inproc) {
Sleep(1);
}
inproc=1;
if (!ec) {
inproc=0;
return 0;
}
tid=GetCurrentThreadId();
if (ec->lockthreadid==tid) {
inproc=0;
ec->stlc++;
return 1;
}
while (ec->lockthreadid!=0) {
Sleep(1);
}
ec->lockthreadid=tid;
inproc=0;
return 1;
}
char unlockecho( AEC *ec ) {
unsigned long tid=0;
if (!ec)
return 1;
tid=GetCurrentThreadId();
if (tid!=ec->lockthreadid)
return 0;
if (tid==ec->lockthreadid) {
if (ec->stlc>0) {
ec->stlc--;
} else {
ec->lockthreadid=0;
}
}
return 1;
}