我需要一个可以在 x 或 y 或两个方向上缩放的夹点识别器,具体取决于夹点的方向。我在这里查看了许多其他问题,但他们只有部分答案。这是我使用自定义 UIPinchGestureRecognizer 的完整解决方案。
3 回答
我创建了一个自定义版本的 UIPinchGestureRecognizer。它使用两个手指之间的直线斜率来确定刻度的方向。它有 3 种类型:垂直;水平的; 和组合(对角线)。请看我在底部的笔记。
-(void) scaleTheView:(UIPinchGestureRecognizer *)pinchRecognizer
{
if ([pinchRecognizer state] == UIGestureRecognizerStateBegan || [pinchRecognizer state] == UIGestureRecognizerStateChanged) {
if ([pinchRecognizer numberOfTouches] > 1) {
UIView *theView = [pinchRecognizer view];
CGPoint locationOne = [pinchRecognizer locationOfTouch:0 inView:theView];
CGPoint locationTwo = [pinchRecognizer locationOfTouch:1 inView:theView];
NSLog(@"touch ONE = %f, %f", locationOne.x, locationOne.y);
NSLog(@"touch TWO = %f, %f", locationTwo.x, locationTwo.y);
[scalableView setBackgroundColor:[UIColor redColor]];
if (locationOne.x == locationTwo.x) {
// perfect vertical line
// not likely, but to avoid dividing by 0 in the slope equation
theSlope = 1000.0;
}else if (locationOne.y == locationTwo.y) {
// perfect horz line
// not likely, but to avoid any problems in the slope equation
theSlope = 0.0;
}else {
theSlope = (locationTwo.y - locationOne.y)/(locationTwo.x - locationOne.x);
}
double abSlope = ABS(theSlope);
if (abSlope < 0.5) {
// Horizontal pinch - scale in the X
[arrows setImage:[UIImage imageNamed:@"HorzArrows.png"]];
arrows.hidden = FALSE;
// tranform.a = X-axis
NSLog(@"transform.A = %f", scalableView.transform.a);
// tranform.d = Y-axis
NSLog(@"transform.D = %f", scalableView.transform.d);
// if hit scale limit along X-axis then stop scale and show Blocked image
if (((pinchRecognizer.scale > 1.0) && (scalableView.transform.a >= 2.0)) || ((pinchRecognizer.scale < 1.0) && (scalableView.transform.a <= 0.1))) {
blocked.hidden = FALSE;
arrows.hidden = TRUE;
} else {
// scale along X-axis
scalableView.transform = CGAffineTransformScale(scalableView.transform, pinchRecognizer.scale, 1.0);
pinchRecognizer.scale = 1.0;
blocked.hidden = TRUE;
arrows.hidden = FALSE;
}
}else if (abSlope > 1.7) {
// Vertical pinch - scale in the Y
[arrows setImage:[UIImage imageNamed:@"VerticalArrows.png"]];
arrows.hidden = FALSE;
NSLog(@"transform.A = %f", scalableView.transform.a);
NSLog(@"transform.D = %f", scalableView.transform.d);
// if hit scale limit along Y-axis then don't scale and show Blocked image
if (((pinchRecognizer.scale > 1.0) && (scalableView.transform.d >= 2.0)) || ((pinchRecognizer.scale < 1.0) && (scalableView.transform.d <= 0.1))) {
blocked.hidden = FALSE;
arrows.hidden = TRUE;
} else {
// scale along Y-axis
scalableView.transform = CGAffineTransformScale(scalableView.transform, 1.0, pinchRecognizer.scale);
pinchRecognizer.scale = 1.0;
blocked.hidden = TRUE;
arrows.hidden = FALSE;
}
} else {
// Diagonal pinch - scale in both directions
[arrows setImage:[UIImage imageNamed:@"CrossArrows.png"]];
blocked.hidden = TRUE;
arrows.hidden = FALSE;
NSLog(@"transform.A = %f", scalableView.transform.a);
NSLog(@"transform.D = %f", scalableView.transform.d);
// if we have hit any limit don't allow scaling
if ((((pinchRecognizer.scale > 1.0) && (scalableView.transform.a >= 2.0)) || ((pinchRecognizer.scale < 1.0) && (scalableView.transform.a <= 0.1))) || (((pinchRecognizer.scale > 1.0) && (scalableView.transform.d >= 2.0)) || ((pinchRecognizer.scale < 1.0) && (scalableView.transform.d <= 0.1)))) {
blocked.hidden = FALSE;
arrows.hidden = TRUE;
} else {
// scale in both directions
scalableView.transform = CGAffineTransformScale(scalableView.transform, pinchRecognizer.scale, pinchRecognizer.scale);
pinchRecognizer.scale = 1.0;
blocked.hidden = TRUE;
arrows.hidden = FALSE;
}
} // else for diagonal pinch
} // if numberOfTouches
} // StateBegan if
if ([pinchRecognizer state] == UIGestureRecognizerStateEnded || [pinchRecognizer state] == UIGestureRecognizerStateCancelled) {
NSLog(@"StateEnded StateCancelled");
[scalableView setBackgroundColor:[UIColor whiteColor]];
arrows.hidden = TRUE;
blocked.hidden = TRUE;
}
}
记得将协议添加到视图控制器头文件中:
@interface WhiteViewController : UIViewController <UIGestureRecognizerDelegate>
{
IBOutlet UIView *scalableView;
IBOutlet UIView *mainView;
IBOutlet UIImageView *arrows;
IBOutlet UIImageView *blocked;
}
@property (strong, nonatomic) IBOutlet UIView *scalableView;
@property (strong, nonatomic) IBOutlet UIView *mainView;
@property (strong, nonatomic)IBOutlet UIImageView *arrows;
@property (strong, nonatomic)IBOutlet UIImageView *blocked;
-(void) scaleTheView:(UIPinchGestureRecognizer *)pinchRecognizer;
@end
并在 viewDidLoad 中添加识别器:
- (void)viewDidLoad
{
UIPinchGestureRecognizer *pinchGesture = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:@selector(scaleTheView:)];
[pinchGesture setDelegate:self];
[mainView addGestureRecognizer:pinchGesture];
arrows.hidden = TRUE;
blocked.hidden = TRUE;
[scalableView setBackgroundColor:[UIColor whiteColor]];
}
这是设置为使用主视图来捕捉夹点;并操纵第二个视图。这样,您仍然可以在视图变小时对其进行缩放。您可以将其更改为直接对可扩展视图做出反应。
限制:我任意选择了视图的起始大小,因此 2.0 的比例限制将等于全屏。我的下限设置为 0.1。
用户交互:我搞砸了很多用户交互,比如更改视图的背景颜色和在视图上添加/更改箭头以显示方向。在缩放过程中向他们提供反馈很重要,尤其是在像此代码允许的那样更改方向时。
BUG:Apple 的 UIPinchGestureRecognizer 中有一个错误。如您所料,它通过两根手指的触摸注册 UIGestureRecognizerStateBegan。但是一旦它处于 StateBegan 或 StateChanged 中,您只需抬起一根手指,状态就会保持不变。在两个手指都抬起之前,它不会移动到 StateEnded 或 StateCancelled。这在我的代码中造成了一个错误,并且让我很头疼!if numberOfTouches > 1 修复它。
未来:您可以将坡度设置更改为仅在一个方向或仅在 2 个方向上缩放。如果添加箭头图像,您可以看到它们在您旋转手指时发生变化。
这是 Swift 中的一个解决方案:
extension UIPinchGestureRecognizer {
func scale(view: UIView) -> (x: CGFloat, y: CGFloat)? {
if numberOfTouches() > 1 {
let touch1 = self.locationOfTouch(0, inView: view)
let touch2 = self.locationOfTouch(1, inView: view)
let deltaX = abs(touch1.x - touch2.x)
let deltaY = abs(touch1.y - touch2.y)
let sum = deltaX + deltaY
if sum > 0 {
let scale = self.scale
return (1.0 + (scale - 1.0) * (deltaX / sum), 1.0 + (scale - 1.0) * (deltaY / sum))
}
}
return nil
}
}
此替代解决方案根据方位角而不是坡度确定缩放方向。我发现使用角度测量来调整不同的区域会更容易一些。
@objc func viewPinched(sender: UIPinchGestureRecognizer) {
// Scale the view either vertically, horizontally, or diagonally based on the axis of the initial pinch
let locationOne = sender.location(ofTouch: 0, in: sender.view)
let locationTwo = sender.location(ofTouch: 1, in: sender.view)
let diffX = locationOne.x - locationTwo.x
let diffY = locationOne.y - locationTwo.y
// Break the plane into 3 equal segments
// Inverse tangent will return between π/2 and -π/2. Absolute value can be used to only consider 0 to π/2 - don't forget to handle divide by 0 case
// Breaking π/2 into three equal pieces, we get regions of 0 to π/6, π/6 to 2π/6, and 2π/6 to π/2 (note 2π/6 = π/3)
// Radian reminder - π/2 is 90 degreees :)
let bearingAngle = diffY == 0 ? CGFloat.pi / 2.0 : abs(atan(diffX/diffY))
if sender.state == .began {
// Determine type of pan based on bearing angle formed by the two touch points.
// Only do this when the pan begins - don't change type as the user rotates their fingers. Require a new gesture to change pan type
if bearingAngle < CGFloat.pi / 6.0 {
panType = .vertical
} else if bearingAngle < CGFloat.pi / 3.0 {
panType = .diagonal
} else if bearingAngle <= CGFloat.pi / 2.0 {
panType = .horizontal
}
}
// Scale the view based on the pan type
switch panType {
case .diagonal: transform = CGAffineTransform(scaleX: sender.scale, y: sender.scale)
case .horizontal: transform = CGAffineTransform(scaleX: sender.scale, y: 1.0)
case .vertical: transform = CGAffineTransform(scaleX: 1.0, y: sender.scale)
}
}