在这里,我有一个自定义视图,我想在单击停止按钮时保存所有值(例如 rightx、topx、bottomx、leftx、i 等)。停止按钮位于添加了自定义视图的活动中。自定义视图:
public GameView(Context context,AttributeSet attrs ) {
super(context,attrs);
leftx=0;
topy=60;
bottomy=120;
z= String.valueOf(Character.toChars(i));
cPaint = new Paint();
cPaint.setColor(Color.RED);
strt=45;
arc=315;
this.setLayoutParams(new LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT));
// cPaint.setStrokeWidth(2);
tPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
tPaint.setStyle(Paint.Style.FILL_AND_STROKE);
tPaint.setColor(Color.BLACK);
float scale = getResources().getDisplayMetrics().scaledDensity;
tPaint.setTextSize(40 * scale);
}
public void start()
{
flag6=true;
if (this.flag2==false)
new DrawThread(this);
}
public void stop()
{
//GameView gv=new GameView(this,x);
this.flag2=false;
}
public void play(int resId)
{
Context context=this.getContext();
stopplay(context);
mp = MediaPlayer.create(context,resId);
mp.setLooping(false);
mp.start();
}
public void stopplay(Context context)
{
if(mp!=null)
{
mp.stop();
mp.release();
mp=null;
}
}
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
parentWidth = MeasureSpec.getSize(widthMeasureSpec);
parentheight = MeasureSpec.getSize(heightMeasureSpec);
this.setMeasuredDimension(
parentWidth, parentheight);
float a = parentWidth*0.25f;
this.temp=(int)(a);
this.temp1=parentWidth-temp;
this.rightx = (int) (a);
f1=a+30;
this.n1= (int) (f1);
// this.n1=this.n1+30;
f2=parentheight*0.25f+60;
this.n2=(int)(f2);
// Log.d("check","n1= "+n1);
// Log.d("check","n2= "+n2);
}
@Override
protected void onDraw(Canvas canvas) {
// Drawing commands go here
oval =new RectF(leftx,topy,rightx,bottomy);
canvas.drawArc(oval, strt, arc, true, cPaint);
while(i<=90)
{
canvas.drawText(String.valueOf(Character.toChars(i)),f1,f2, tPaint);
break;
}
Log.d("check","top= "+topy);
Log.d("check","bottom= "+bottomy);
Log.d("check","right= "+rightx);
Log.d("check","left= "+leftx);
if(i>=91)
{
canvas.drawText("Congratulations!!!\n",0,parentheight/2,tPaint);
}
}
public boolean onTouchEvent(MotionEvent event)
{
float eventX = event.getX();
float eventY = event.getY();
switch(event.getAction()){
case MotionEvent.ACTION_DOWN:
dt.begin(eventX,eventY);
return true;
case MotionEvent.ACTION_MOVE:
dt.moving();
return true;
}
return true;
}
保存值后,我想在按下继续按钮时再次加载值。我可以使用 setpreferences 方法还是有其他方法?