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我正在尝试使用 OpenGL2.0 制作一个简单的渲染器,它仅由主要活动、表面视图和渲染器文件组成。每当我在 avd 上运行它时,屏幕变黑并说程序遇到问题。这是日志猫

08-04 03:55:59.722: D/libEGL(6287): Emulator without GPU support detected. Fallback to       software renderer.
08-04 03:55:59.821: I/Choreographer(6287): Skipped 292 frames!  The application may be     doing too much work on its main thread.
08-04 03:56:00.042: D/libEGL(6287): loaded /system/lib/egl/libGLES_android.so
08-04 03:56:00.801: D/gralloc_goldfish(6287): Emulator without GPU emulation detected.
08-04 03:56:00.835: W/dalvikvm(6287): threadid=11: thread exiting with uncaught exception (group=0x40a71930)
08-04 03:56:00.881: E/AndroidRuntime(6287): FATAL EXCEPTION: GLThread 102
08-04 03:56:00.881: E/AndroidRuntime(6287): java.lang.IllegalArgumentException: No configs match configSpec
08-04 03:56:00.881: E/AndroidRuntime(6287):     at android.opengl.GLSurfaceView$BaseConfigChooser.chooseConfig(GLSurfaceView.java:863)
08-04 03:56:00.881: E/AndroidRuntime(6287):     at android.opengl.GLSurfaceView$EglHelper.start(GLSurfaceView.java:1024)
08-04 03:56:00.881: E/AndroidRuntime(6287):     at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1401)
08-04 03:56:00.881: E/AndroidRuntime(6287):     at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240)
08-04 03:56:02.155: I/Choreographer(6287): Skipped 121 frames!  The application may be doing too much work on its main thread.
08-04 03:56:07.941: I/Process(6287): Sending signal. PID: 6287 SIG: 9

可以从中识别问题还是我也应该提供代码?

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