I want to collect statistics from an RPG game. This data should be stored in one place, online, so I can analyse it later.
Example of events -
- Player achieved something
- Player win the game using this way
So the question is : what is the best way, with minimum effort, to implement this functionality ?
I understand that I will have anyway to implement message sending functionality on the game's side.
I know that this can be implemented using Amazon SQS, but this doesn't seem to be the easiest way.
Idealy - it should be like that : I just send data from game, in form of messages. After that - I can retrieve the data from cloud storage and parse/analyze it.
P.S. I don't want a server at home