39

我正在尝试使用hammer.js实现捏缩放

这是我的 HTML-

 <script src="//cdnjs.cloudflare.com/ajax/libs/hammer.js/1.0.5/hammer.min.js"></script>

<div id="pinchzoom">
        <div>
            <img id="rect" src="http://blog.gettyimages.com/wp-content/uploads/2013/01/Siberian-Tiger-Running-Through-Snow-Tom-Brakefield-Getty-Images-200353826-001.jpg" width="2835" height="4289" ondragstart="return false" alt="" />
        </div>
    </div>

这是我的脚本

var hammertime = Hammer(document.getElementById('pinchzoom'), {
        transform_always_block: true,
        transform_min_scale: 1,
        drag_block_horizontal: false,
        drag_block_vertical: false,
        drag_min_distance: 0
    });

    var rect = document.getElementById('rect');

    var posX=0, posY=0,
        scale=1, last_scale,
        rotation= 1, last_rotation;

    hammertime.on('touch drag transform', function(ev) {
        switch(ev.type) {
            case 'touch':
                last_scale = scale;
                last_rotation = rotation;
                break;

            case 'drag':
                posX = ev.gesture.deltaX;
                posY = ev.gesture.deltaY;
                break;

            case 'transform':
                rotation = last_rotation + ev.gesture.rotation;
                scale = Math.max(1, Math.min(last_scale * ev.gesture.scale, 10));
                break;
        }

        // transform!
        var transform =
                //"translate3d("+posX+"px,"+posY+"px, 0) " +
                "scale3d("+scale+","+scale+", 0) ";


        rect.style.transform = transform;
        rect.style.oTransform = transform;
        rect.style.msTransform = transform;
        rect.style.mozTransform = transform;
        rect.style.webkitTransform = transform;
    });

它工作正常,但我无法滚动图像。在取消注释 transform3d 时,它可以工作,但图像在拖动时会失去其位置。我不能使用 jQuery。

4

5 回答 5

64

对于 2.0+,我采用了@DGS 答案并将其更改为适合我对所做的事情,因此它是纯JS 和 2.0 for

我的实现允许您同时缩放和拖动,而不是像上面那样相互独立,并提供更原生的感觉。它还实现了双击放大(和缩小)。我将它设置为在.999和之间缩放4,但是您可以随意更改这些值。因此,如果您只是复制并粘贴它,它可能会按照您的预期进行(上)。

感谢八媒体和@DGS 让我开始!随意改进它。

function hammerIt(elm) {
    hammertime = new Hammer(elm, {});
    hammertime.get('pinch').set({
        enable: true
    });
    var posX = 0,
        posY = 0,
        scale = 1,
        last_scale = 1,
        last_posX = 0,
        last_posY = 0,
        max_pos_x = 0,
        max_pos_y = 0,
        transform = "",
        el = elm;

    hammertime.on('doubletap pan pinch panend pinchend', function(ev) {
        if (ev.type == "doubletap") {
            transform =
                "translate3d(0, 0, 0) " +
                "scale3d(2, 2, 1) ";
            scale = 2;
            last_scale = 2;
            try {
                if (window.getComputedStyle(el, null).getPropertyValue('-webkit-transform').toString() != "matrix(1, 0, 0, 1, 0, 0)") {
                    transform =
                        "translate3d(0, 0, 0) " +
                        "scale3d(1, 1, 1) ";
                    scale = 1;
                    last_scale = 1;
                }
            } catch (err) {}
            el.style.webkitTransform = transform;
            transform = "";
        }

        //pan    
        if (scale != 1) {
            posX = last_posX + ev.deltaX;
            posY = last_posY + ev.deltaY;
            max_pos_x = Math.ceil((scale - 1) * el.clientWidth / 2);
            max_pos_y = Math.ceil((scale - 1) * el.clientHeight / 2);
            if (posX > max_pos_x) {
                posX = max_pos_x;
            }
            if (posX < -max_pos_x) {
                posX = -max_pos_x;
            }
            if (posY > max_pos_y) {
                posY = max_pos_y;
            }
            if (posY < -max_pos_y) {
                posY = -max_pos_y;
            }
        }


        //pinch
        if (ev.type == "pinch") {
            scale = Math.max(.999, Math.min(last_scale * (ev.scale), 4));
        }
        if(ev.type == "pinchend"){last_scale = scale;}

        //panend
        if(ev.type == "panend"){
            last_posX = posX < max_pos_x ? posX : max_pos_x;
            last_posY = posY < max_pos_y ? posY : max_pos_y;
        }

        if (scale != 1) {
            transform =
                "translate3d(" + posX + "px," + posY + "px, 0) " +
                "scale3d(" + scale + ", " + scale + ", 1)";
        }

        if (transform) {
            el.style.webkitTransform = transform;
        }
    });
}

要实现只需用hammerIt(document.getElementById("imagid")); 元素加载后。您可以在任意数量的元素上调用它。

干杯!

于 2014-12-19T19:09:24.353 回答
15

添加变量last_posXlast_posY考虑翻译后的位置变化。在 dragend 上更新它们,以便下次捕获拖动事件时,它会考虑最后一次拖动结束的位置

var posX=0, posY=0,
    scale=1, last_scale,
    last_posX=0, last_posY=0,
    max_pos_x=0, max_pos_y=0;

hammertime.on('touch drag transform dragend', function(ev) {
    switch(ev.type) {
        case 'touch':
            last_scale = scale;
            break;

        case 'drag':
            if(scale != 1){
                    posX = last_posX + ev.gesture.deltaX;
                    posY = last_posY + ev.gesture.deltaY;
                    if(posX > max_pos_x){
                        posX = max_pos_x;
                    }
                    if(posX < -max_pos_x){
                        posX = -max_pos_x;
                    }
                    if(posY > max_pos_y){
                        posY = max_pos_y;
                    }
                    if(posY < -max_pos_y){
                        posY = -max_pos_y;
                    }
            }else{
                posX = 0;
                posY = 0;
                saved_posX = 0;
                saved_posY = 0;
            }
            break;

        case 'transform':
            scale = Math.max(1, Math.min(last_scale * ev.gesture.scale, 10));
            max_pos_x = Math.ceil((scale - 1) * rect.clientWidth / 2);
            max_pos_y = Math.ceil((scale - 1) * rect.clientHeight / 2);
            if(posX > max_pos_x){
                posX = max_pos_x;
            }
            if(posX < -max_pos_x){
                posX = -max_pos_x;
            }
            if(posY > max_pos_y){
                posY = max_pos_y;
            }
            if(posY < -max_pos_y){
                posY = -max_pos_y;
            }
            break;
        case 'dragend':
            last_posX = posX < max_pos_x ? posX: max_pos_x;
            last_posY = posY < max_pos_y ? posY: max_pos_y;
            break;
    }

    // transform!
    var transform =
            "translate3d(0, 0, 0) " +
            "scale3d(1, 1, 0) "; 
    if(scale != 1){
        transform =
            "translate3d("+posX+"px,"+posY+"px, 0) " +
            "scale3d("+scale+","+scale+", 0) ";
    }

    rect.style.transform = transform;
    rect.style.oTransform = transform;
    rect.style.msTransform = transform;
    rect.style.mozTransform = transform;
    rect.style.webkitTransform = transform;
});
于 2013-08-15T02:50:45.087 回答
10

我对解决方案并不满意,所以我也创建了一个。

您可以在https://bl.ocks.org/stephanbogner/06c3e0d3a1c8fcca61b5345e1af80798上玩它

代码更复杂,但它的行为类似于 iOS(在 iPad 和 iPhone 上测试):

  • 你双击图像,它会放大到那个确切的位置
  • 捏合缩放中心在您的手指之间,您可以在捏合的同时拖动

<!DOCTYPE html>
<html> 
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0" />
    <title>HammerJS Pinch Zoom and Drag</title>
    <style type="text/css">
    body{
        margin: 0;
        padding: 0;
    }
    #dragWrapper{
        margin: 40px;
        background: whitesmoke;
        width: calc(100vw - 80px);
        height: calc(100vh - 80px);
        position: relative;
    }
    #drag {
        touch-action: auto;
        height: 300px;
        width: 200px;
        position: absolute;
        left: 0;
        top: 0;
        background-image: url('https://upload.wikimedia.org/wikipedia/commons/thumb/4/4a/Bergelut_dengan_asap_nan_beracun.jpg/318px-Bergelut_dengan_asap_nan_beracun.jpg');
            background-size: cover;
    }
    </style>
</head>
<body>
    <div id="dragWrapper">
        <div id="drag"></div>
    </div>
    <script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/hammer.js/2.0.8/hammer.min.js"></script>
    <script type="text/javascript">
    var element = document.getElementById('drag')
    var hammertime = new Hammer(element, {});
    hammertime.get('pinch').set({ enable: true });
    hammertime.get('pan').set({ threshold: 0 });
    var fixHammerjsDeltaIssue = undefined;
    var pinchStart = { x: undefined, y: undefined }
    var lastEvent = undefined;
    var originalSize = {
        width: 200,
        height: 300
    }
    var current = {
        x: 0,
        y: 0,
        z: 1,
        zooming: false,
        width: originalSize.width * 1,
        height: originalSize.height * 1,
    }
    var last = {
        x: current.x,
        y: current.y,
        z: current.z
    }
    function getRelativePosition(element, point, originalSize, scale) {
        var domCoords = getCoords(element);
        var elementX = point.x - domCoords.x;
        var elementY = point.y - domCoords.y;
        var relativeX = elementX / (originalSize.width * scale / 2) - 1;
        var relativeY = elementY / (originalSize.height * scale / 2) - 1;
        return { x: relativeX, y: relativeY }
    }
    function getCoords(elem) { // crossbrowser version
        var box = elem.getBoundingClientRect();
        var body = document.body;
        var docEl = document.documentElement;
        var scrollTop = window.pageYOffset || docEl.scrollTop || body.scrollTop;
        var scrollLeft = window.pageXOffset || docEl.scrollLeft || body.scrollLeft;
        var clientTop = docEl.clientTop || body.clientTop || 0;
        var clientLeft = docEl.clientLeft || body.clientLeft || 0;
        var top  = box.top +  scrollTop - clientTop;
        var left = box.left + scrollLeft - clientLeft;
        return { x: Math.round(left), y: Math.round(top) };
    }
    function scaleFrom(zoomOrigin, currentScale, newScale) {
        var currentShift = getCoordinateShiftDueToScale(originalSize, currentScale);
        var newShift = getCoordinateShiftDueToScale(originalSize, newScale)
        var zoomDistance = newScale - currentScale

        var shift = {
            x: currentShift.x - newShift.x,
            y: currentShift.y - newShift.y,
        }
        var output = {
            x: zoomOrigin.x * shift.x,
            y: zoomOrigin.y * shift.y,
            z: zoomDistance
        }
        return output
    }
    function getCoordinateShiftDueToScale(size, scale){
        var newWidth = scale * size.width;
        var newHeight = scale * size.height;
        var dx = (newWidth - size.width) / 2
        var dy = (newHeight - size.height) / 2
        return {
            x: dx,
            y: dy
        }
    }
    hammertime.on('doubletap', function(e) {
        var scaleFactor = 1;
        if (current.zooming === false) {
            current.zooming = true;
        } else {
            current.zooming = false;
            scaleFactor = -scaleFactor;
        }
        element.style.transition = "0.3s";
        setTimeout(function() {
            element.style.transition = "none";
        }, 300)
        var zoomOrigin = getRelativePosition(element, { x: e.center.x, y: e.center.y }, originalSize, current.z);
        var d = scaleFrom(zoomOrigin, current.z, current.z + scaleFactor)
        current.x += d.x;
        current.y += d.y;
        current.z += d.z;
        last.x = current.x;
        last.y = current.y;
        last.z = current.z;
        update();
    })
    hammertime.on('pan', function(e) {
        if (lastEvent !== 'pan') {
            fixHammerjsDeltaIssue = {
                x: e.deltaX,
                y: e.deltaY
            }
        }
        current.x = last.x + e.deltaX - fixHammerjsDeltaIssue.x;
        current.y = last.y + e.deltaY - fixHammerjsDeltaIssue.y;
        lastEvent = 'pan';
        update();
    })    
    hammertime.on('pinch', function(e) {
        var d = scaleFrom(pinchZoomOrigin, last.z, last.z * e.scale)
        current.x = d.x + last.x + e.deltaX;
        current.y = d.y + last.y + e.deltaY;
        current.z = d.z + last.z;
        lastEvent = 'pinch';
        update();
    })
    var pinchZoomOrigin = undefined;
    hammertime.on('pinchstart', function(e) {
        pinchStart.x = e.center.x;
        pinchStart.y = e.center.y;
        pinchZoomOrigin = getRelativePosition(element, { x: pinchStart.x, y: pinchStart.y }, originalSize, current.z);
        lastEvent = 'pinchstart';
    })
    hammertime.on('panend', function(e) {
        last.x = current.x;
        last.y = current.y;
        lastEvent = 'panend';
    })
    hammertime.on('pinchend', function(e) {
        last.x = current.x;
        last.y = current.y;
        last.z = current.z;
        lastEvent = 'pinchend';
    })
    function update() {
        current.height = originalSize.height * current.z;
        current.width = originalSize.width * current.z;
        element.style.transform = "translate3d(" + current.x + "px, " + current.y + "px, 0) scale(" + current.z + ")";
    }
    </script>
</body>

</html>
于 2018-06-25T20:45:51.427 回答
3

查看Pinch Zoom and Pan with HammerJS 演示。此示例已在 Android、iOS 和 Windows Phone 上进行了测试。

你可以在Pinch Zoom and Pan with HammerJS找到源代码。

为了您的方便,这里是源代码:

<!DOCTYPE html>
<html>
<head>
  <meta charset="utf-8">
  <meta name="viewport"
        content="user-scalable=no, width=device-width, initial-scale=1, maximum-scale=1">
  <title>Pinch Zoom</title>
</head>

<body>

  <div>

    <div style="height:150px;background-color:#eeeeee">
      Ignore this area. Space is needed to test on the iPhone simulator as pinch simulation on the
      iPhone simulator requires the target to be near the middle of the screen and we only respect
      touch events in the image area. This space is not needed in production.
    </div>

    <style>

      .pinch-zoom-container {
        overflow: hidden;
        height: 300px;
      }

      .pinch-zoom-image {
        width: 100%;
      }

    </style>

    <script src="https://hammerjs.github.io/dist/hammer.js"></script>

    <script>

      var MIN_SCALE = 1; // 1=scaling when first loaded
      var MAX_SCALE = 64;

      // HammerJS fires "pinch" and "pan" events that are cumulative in nature and not
      // deltas. Therefore, we need to store the "last" values of scale, x and y so that we can
      // adjust the UI accordingly. It isn't until the "pinchend" and "panend" events are received
      // that we can set the "last" values.

      // Our "raw" coordinates are not scaled. This allows us to only have to modify our stored
      // coordinates when the UI is updated. It also simplifies our calculations as these
      // coordinates are without respect to the current scale.

      var imgWidth = null;
      var imgHeight = null;
      var viewportWidth = null;
      var viewportHeight = null;
      var scale = null;
      var lastScale = null;
      var container = null;
      var img = null;
      var x = 0;
      var lastX = 0;
      var y = 0;
      var lastY = 0;
      var pinchCenter = null;

      // We need to disable the following event handlers so that the browser doesn't try to
      // automatically handle our image drag gestures.
      var disableImgEventHandlers = function () {
        var events = ['onclick', 'onmousedown', 'onmousemove', 'onmouseout', 'onmouseover',
                      'onmouseup', 'ondblclick', 'onfocus', 'onblur'];

        events.forEach(function (event) {
          img[event] = function () {
            return false;
          };
        });
      };

      // Traverse the DOM to calculate the absolute position of an element
      var absolutePosition = function (el) {
        var x = 0,
          y = 0;

        while (el !== null) {
          x += el.offsetLeft;
          y += el.offsetTop;
          el = el.offsetParent;
        }

        return { x: x, y: y };
      };

      var restrictScale = function (scale) {
        if (scale < MIN_SCALE) {
          scale = MIN_SCALE;
        } else if (scale > MAX_SCALE) {
          scale = MAX_SCALE;
        }
        return scale;
      };

      var restrictRawPos = function (pos, viewportDim, imgDim) {
        if (pos < viewportDim/scale - imgDim) { // too far left/up?
          pos = viewportDim/scale - imgDim;
        } else if (pos > 0) { // too far right/down?
          pos = 0;
        }
        return pos;
      };

      var updateLastPos = function (deltaX, deltaY) {
        lastX = x;
        lastY = y;
      };

      var translate = function (deltaX, deltaY) {
        // We restrict to the min of the viewport width/height or current width/height as the
        // current width/height may be smaller than the viewport width/height

        var newX = restrictRawPos(lastX + deltaX/scale,
                                  Math.min(viewportWidth, curWidth), imgWidth);
        x = newX;
        img.style.marginLeft = Math.ceil(newX*scale) + 'px';

        var newY = restrictRawPos(lastY + deltaY/scale,
                                  Math.min(viewportHeight, curHeight), imgHeight);
        y = newY;
        img.style.marginTop = Math.ceil(newY*scale) + 'px';
      };

      var zoom = function (scaleBy) {
        scale = restrictScale(lastScale*scaleBy);

        curWidth = imgWidth*scale;
        curHeight = imgHeight*scale;

        img.style.width = Math.ceil(curWidth) + 'px';
        img.style.height = Math.ceil(curHeight) + 'px';

        // Adjust margins to make sure that we aren't out of bounds
        translate(0, 0);
      };

      var rawCenter = function (e) {
        var pos = absolutePosition(container);

        // We need to account for the scroll position
        var scrollLeft = window.pageXOffset ? window.pageXOffset : document.body.scrollLeft;
        var scrollTop = window.pageYOffset ? window.pageYOffset : document.body.scrollTop;

        var zoomX = -x + (e.center.x - pos.x + scrollLeft)/scale;
        var zoomY = -y + (e.center.y - pos.y + scrollTop)/scale;

        return { x: zoomX, y: zoomY };
      };

      var updateLastScale = function () {
        lastScale = scale;
      };

      var zoomAround = function (scaleBy, rawZoomX, rawZoomY, doNotUpdateLast) {
        // Zoom
        zoom(scaleBy);

        // New raw center of viewport
        var rawCenterX = -x + Math.min(viewportWidth, curWidth)/2/scale;
        var rawCenterY = -y + Math.min(viewportHeight, curHeight)/2/scale;

        // Delta
        var deltaX = (rawCenterX - rawZoomX)*scale;
        var deltaY = (rawCenterY - rawZoomY)*scale;

        // Translate back to zoom center
        translate(deltaX, deltaY);

        if (!doNotUpdateLast) {
          updateLastScale();
          updateLastPos();
        }
      };

      var zoomCenter = function (scaleBy) {
        // Center of viewport
        var zoomX = -x + Math.min(viewportWidth, curWidth)/2/scale;
        var zoomY = -y + Math.min(viewportHeight, curHeight)/2/scale;

        zoomAround(scaleBy, zoomX, zoomY);
      };

      var zoomIn = function () {
        zoomCenter(2);
      };

      var zoomOut = function () {
        zoomCenter(1/2);
      };

      var onLoad = function () {

        img = document.getElementById('pinch-zoom-image-id');
        container = img.parentElement;

        disableImgEventHandlers();

        imgWidth = img.width;
        imgHeight = img.height;
        viewportWidth = img.offsetWidth;
        scale = viewportWidth/imgWidth;
        lastScale = scale;
        viewportHeight = img.parentElement.offsetHeight;
        curWidth = imgWidth*scale;
        curHeight = imgHeight*scale;

        var hammer = new Hammer(container, {
          domEvents: true
        });

        hammer.get('pinch').set({
          enable: true
        });

        hammer.on('pan', function (e) {
          translate(e.deltaX, e.deltaY);
        });

        hammer.on('panend', function (e) {
          updateLastPos();
        });

        hammer.on('pinch', function (e) {

          // We only calculate the pinch center on the first pinch event as we want the center to
          // stay consistent during the entire pinch
          if (pinchCenter === null) {
            pinchCenter = rawCenter(e);
            var offsetX = pinchCenter.x*scale - (-x*scale + Math.min(viewportWidth, curWidth)/2);
            var offsetY = pinchCenter.y*scale - (-y*scale + Math.min(viewportHeight, curHeight)/2);
            pinchCenterOffset = { x: offsetX, y: offsetY };
          }

          // When the user pinch zooms, she/he expects the pinch center to remain in the same
          // relative location of the screen. To achieve this, the raw zoom center is calculated by
          // first storing the pinch center and the scaled offset to the current center of the
          // image. The new scale is then used to calculate the zoom center. This has the effect of
          // actually translating the zoom center on each pinch zoom event.
          var newScale = restrictScale(scale*e.scale);
          var zoomX = pinchCenter.x*newScale - pinchCenterOffset.x;
          var zoomY = pinchCenter.y*newScale - pinchCenterOffset.y;
          var zoomCenter = { x: zoomX/newScale, y: zoomY/newScale };

          zoomAround(e.scale, zoomCenter.x, zoomCenter.y, true);
        });

        hammer.on('pinchend', function (e) {
          updateLastScale();
          updateLastPos();
          pinchCenter = null;
        });

        hammer.on('doubletap', function (e) {
          var c = rawCenter(e);
          zoomAround(2, c.x, c.y);
        });

      };

    </script>

    <button onclick="zoomIn()">Zoom In</button>
    <button onclick="zoomOut()">Zoom Out</button>

    <div class="pinch-zoom-container">
      <img id="pinch-zoom-image-id" class="pinch-zoom-image" onload="onLoad()"
           src="https://hammerjs.github.io/assets/img/pano-1.jpg">
    </div>


  </div>

</body>
</html>

(顺便说一句,上面有很多很好的信息,但是我无法让任何示例真正起作用,并且我想实现一些微妙的细节,例如考虑缩放中心)。

于 2016-07-12T15:12:10.793 回答
0

这是一个使用 paper.js ( codepen )的相对紧凑的解决方案:

function initPinchZoom() {
    const canvasElement = paper.view.element;
    const box = canvasElement.getBoundingClientRect();
    const offset = new paper.Point(box.left, box.top);

    const hammer = new Hammer(canvasElement, {});
    hammer.get('pinch').set({ enable: true });

    let startMatrix, startMatrixInverted, p0ProjectCoords;

    hammer.on('pinchstart', e => {
        startMatrix = paper.view.matrix.clone();
        startMatrixInverted = startMatrix.inverted();
        const p0 = getCenterPoint(e);
        p0ProjectCoords = paper.view.viewToProject(p0);
    });

    hammer.on('pinch', e => {
        // Translate and scale view using pinch event's 'center' and 'scale' properties.
        // Translation computes center's distance from initial center (considering current scale).
        const p = getCenterPoint(e);
        const pProject0 = p.transform(startMatrixInverted);
        const delta = pProject0.subtract(p0ProjectCoords).divide(e.scale);
        paper.view.matrix = startMatrix.clone().scale(e.scale, p0ProjectCoords).translate(delta);
    });

    function getCenterPoint(e) {
        return new paper.Point(e.center.x, e.center.y).subtract(offset);
    }
}
于 2021-10-02T18:43:47.147 回答