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我开始使用 libGDX,我想在我的游戏中使用 AdMob。

如果有人已经对此进行了研究,请给我方法让这件事在游戏中发生?

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2 回答 2

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    layout = new RelativeLayout(this);
    adView = new AdView(this, AdSize.BANNER, adMObid );

    View gameView=initializeForView(new TalkingFriendApp(this), cfg);

    RelativeLayout.LayoutParams adParams = new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT, RelativeLayout.LayoutParams.WRAP_CONTENT);
    adParams.addRule(RelativeLayout.ALIGN_PARENT_TOP);
    adParams.addRule(RelativeLayout.ALIGN_PARENT_LEFT);

    RelativeLayout.LayoutParams adParams1 = new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT, RelativeLayout.LayoutParams.WRAP_CONTENT);
    adParams1.addRule(RelativeLayout.ALIGN_PARENT_TOP);
    adParams1.addRule(RelativeLayout.ALIGN_PARENT_LEFT);

    adView.loadAd(new AdRequest());

    layout.addView(gameView, adParams);
    layout.addView(adView, adParams1);

    setContentView(layout);
于 2013-08-01T06:19:59.040 回答
1

用于集成到您的应用中,请参见此处

    adView = new AdView(this, AdSize.BANNER, "YourID");        
    RelativeLayout layout = (RelativeLayout)findViewById(R.id.ad);        
    layout.addView(adView);
    AdRequest request = new AdRequest();
    request.setTesting(false);
    adView.loadAd(request);
于 2013-08-01T05:45:13.920 回答