我正在编写游戏并使用 socket.io。游戏中的每张地图都由 socket.io 中的一个房间表示。
它是这样工作的。用户运行客户端并加入主房间(大厅),这是 socket.io 中的一个空房间“”,从那里,用户可以创建一个房间,roomId 是数字,从 0(0、1、2、3 等)开始. 当用户加入一个房间时,它会启动一个计时器 - 倒计时直到当前地图结束。
__startTimer:function()
{
this.__timerId=setInterval(this.__onTimerTick.bind(this), 1000);
},
__onTimerTick:function()
{
var string="Timer event in room "+this.__roomId+", list of socket.io rooms:";
console.log(string);
console.log(g.socketIo.sockets.manager.rooms);
this.__duration--;
g.socketIo.sockets.in(this.__roomId).emit(g.messages.FIGHT_TIMER_TICK_EVENT, {time: this.__duration});
if(this.__duration==0)
{
clearInterval(this.__timerId);
this.__fightEnd();
}
},
问题是,当用户关闭他的客户端时,他会离开房间,如果房间里没有更多用户,它就会被销毁。但是当用户再次运行客户端,加入大厅时,socket.io 开始向大厅发送定时器事件。所以它发射到错误的房间。
日志:
info: socket.io started
debug: client authorized
info: handshake authorized iFE6tqsa_lThtxv8wsoi
debug: setting request GET /socket.io/1/flashsocket/iFE6tqsa_lThtxv8wsoi
debug: set heartbeat interval for client iFE6tqsa_lThtxv8wsoi
debug: client authorized for
Timer event in room 0, list of socket.io rooms:
{ '': [ 'iFE6tqsa_lThtxv8wsoi' ],
'/0': [ 'iFE6tqsa_lThtxv8wsoi' ] }
debug: flashsocket writing 5:::{"name":"104","args":[{"time":179}]}
Timer event in room 0, list of socket.io rooms:
{ '': [ 'iFE6tqsa_lThtxv8wsoi' ],
'/0': [ 'iFE6tqsa_lThtxv8wsoi' ] }
debug: flashsocket writing 5:::{"name":"104","args":[{"time":178}]}
Timer event in room 0, list of socket.io rooms:
{ '': [ 'iFE6tqsa_lThtxv8wsoi' ],
'/0': [ 'iFE6tqsa_lThtxv8wsoi' ] }
debug: flashsocket writing 5:::{"name":"104","args":[{"time":177}]}
info: transport end (socket end)
debug: set close timeout for client iFE6tqsa_lThtxv8wsoi
debug: cleared close timeout for client iFE6tqsa_lThtxv8wsoi
debug: cleared heartbeat interval for client iFE6tqsa_lThtxv8wsoi
debug: discarding transport
Timer event in room 0, list of socket.io rooms:
{}
Timer event in room 0, list of socket.io rooms:
{}
Timer event in room 0, list of socket.io rooms:
{}
Timer event in room 0, list of socket.io rooms:
{}
debug: client authorized
info: handshake authorized z540AkrvWAb5X4Lzwsoj
debug: setting request GET /socket.io/1/flashsocket/z540AkrvWAb5X4Lzwsoj
debug: set heartbeat interval for client z540AkrvWAb5X4Lzwsoj
debug: client authorized for
Timer event in room 0, list of socket.io rooms:
{ '': [ 'z540AkrvWAb5X4Lzwsoj' ] }
debug: flashsocket writing 5:::{"name":"104","args":[{"time":158}]}
Timer event in room 0, list of socket.io rooms:
{ '': [ 'z540AkrvWAb5X4Lzwsoj' ] }