我在 2+ 个线程之间交换消息的方式是使用像队列这样的容器并将它们存储在其中,然后使用事件通知工作线程唤醒并处理它们。这是一个例子:
void SSLSocket::SendToServer(const int bytesInMsg, Byte* pBuf)
{
// This method creates a msg object and saves it in the SendMsgQ object.
//
Message* pMsg = Message::GetMsg(this, bytesInMsg, pBuf);
SendMsgQ.Push(pMsg);
// Signal the send worker thread to wake up and send the msg to the server.
SetEvent(hEvent);
}
在头文件中:
std::queue<Message*> SendMsgQueue; // Queue of msgs to send to the server.
以上代码适用于 Microsoft VC++。如果您的开发环境不同,您可能必须使用不同的类或方法。但是,想法应该是一样的。
编辑 - 更完整的代码示例
#include "StdAfx.h"
#include "SSLSocket.h"
boost::shared_ptr< boost::asio::io_service > SSLSocket::IOService;
bool SSLSocket::LobbySocketOpen = false;
SSLSocket* SSLSocket::pSSLLobby = 0;
int SSLSocket::StaticInit = 0;
Callback SSLSocket::CallbackFunction;
BufferManagement SSLSocket::BufMang;
volatile bool SSLSocket::ReqAlive = true;
Logger SSLSocket::Log;
HANDLE SSLSocket::hEvent;
bool SSLSocket::DisplayInHex;
ConcurrentMsgQueue SSLSocket::SendMsgQ;
bool SSLSocket::RcvThreadCreated = 0;
BufferManagement* Message::pBufMang;
bool SSLSocket::ShuttingDown = false;
std::vector<SSLSocket *> SocketList;
SSLSocket::SSLSocket(const bool logToFile, const bool logToConsole, const bool displayInHex,
const LogLevel levelOfLog, const string& logFileName, const int bufMangLen) : pSocket(0)
{
// SSLSocket Constructor.
// If the static members have not been intialized yet, then initialize them.
LockCode = new Lock();
if (!StaticInit)
{
SocketList.push_back(this);
DisplayInHex = displayInHex;
BufMang.Init(bufMangLen);
Message::SetBufMang(&BufMang);
// This constructor enables logging according to the vars passed in.
Log.Init(logToFile, logToConsole, levelOfLog, logFileName);
StaticInit = 1;
hEvent = CreateEvent(NULL, false, false, NULL);
// Define the ASIO IO service object.
// IOService = new boost::shared_ptr<boost::asio::io_service>(new boost::asio::io_service);
boost::shared_ptr<boost::asio::io_service> IOServ(new boost::asio::io_service);
IOService = IOServ;
pSSLLobby = this;
}
}
SSLSocket::~SSLSocket(void)
{
if (pSocket)
delete pSocket;
if (--StaticInit == 0)
CloseHandle(hEvent);
}
void SSLSocket::Connect(SSLSocket* psSLS, const string& serverPath, string& port)
{
// Connects to the server.
// serverPath - specifies the path to the server. Can be either an ip address or url.
// port - port server is listening on.
//
try
{
LockCode->Acquire(); // Single thread the code.
// If the user has tried to connect before, then make sure everything is clean before trying to do so again.
if (pSocket)
{
delete pSocket;
pSocket = 0;
}
// If serverPath is a URL, then resolve the address.
if ((serverPath[0] < '0') || (serverPath[0] > '9')) // Assumes that the first char of the server path is not a number when resolving to an ip addr.
{
// Create the resolver and query objects to resolve the host name in serverPath to an ip address.
boost::asio::ip::tcp::resolver resolver(*IOService);
boost::asio::ip::tcp::resolver::query query(serverPath, port);
boost::asio::ip::tcp::resolver::iterator EndpointIterator = resolver.resolve(query);
// Set up an SSL context.
boost::asio::ssl::context ctx(*IOService, boost::asio::ssl::context::tlsv1_client);
// Specify to not verify the server certificiate right now.
ctx.set_verify_mode(boost::asio::ssl::context::verify_none);
// Init the socket object used to initially communicate with the server.
pSocket = new boost::asio::ssl::stream<boost::asio::ip::tcp::socket>(*IOService, ctx);
//
// The thread we are on now, is most likely the user interface thread. Create a thread to handle all incoming socket work messages.
// Only one thread is created to handle the socket I/O reading and another thread is created to handle writing.
if (!RcvThreadCreated)
{
WorkerThreads.create_thread(boost::bind(&SSLSocket::RcvWorkerThread, this));
RcvThreadCreated = true;
WorkerThreads.create_thread(boost::bind(&SSLSocket::SendWorkerThread, this));
}
// Try to connect to the server. Note - add timeout logic at some point.
boost::asio::async_connect(pSocket->lowest_layer(), EndpointIterator,
boost::bind(&SSLSocket::HandleConnect, this, boost::asio::placeholders::error));
}
else
{
// serverPath is an ip address, so try to connect using that.
//
stringstream ss1;
boost::system::error_code EC;
ss1 << "SSLSocket::Connect: Preparing to connect to game server " << serverPath << " : " << port << ".\n";
Log.LogString(ss1.str(), LogInfo);
// Create an endpoint with the specified ip address.
const boost::asio::ip::address IP(boost::asio::ip::address::from_string(serverPath));
int iport = atoi(port.c_str());
const boost::asio::ip::tcp::endpoint EP(IP, iport);
// Set up an SSL context.
boost::asio::ssl::context ctx(*IOService, boost::asio::ssl::context::tlsv1_client);
// Specify to not verify the server certificiate right now.
ctx.set_verify_mode(boost::asio::ssl::context::verify_none);
// Init the socket object used to initially communicate with the server.
pSocket = new boost::asio::ssl::stream<boost::asio::ip::tcp::socket>(*IOService, ctx);
//
// Try to connect to the server. Note - add timeout logic at some point.
pSocket->next_layer().connect(EP, EC);
if (EC)
{
// Log an error. This worker thread should exit gracefully after this.
stringstream ss;
ss << "SSLSocket::Connect: connect failed to " << sClientIp << " : " << uiClientPort << ". Error: " << EC.message() + ".\n";
Log.LogString(ss.str(), LogError);
}
stringstream ss;
ss << "SSLSocket::Connect: Calling HandleConnect for game server " << serverPath << " : " << port << ".\n";
Log.LogString(ss.str(), LogInfo);
HandleConnect(EC);
}
}
catch (std::exception& e)
{
stringstream ss;
ss << "SSLSocket::Connect: threw an error - " << e.what() << ".\n";
Log.LogString(ss.str(), LogError);
Stop();
}
LockCode->Release();
}
void SSLSocket::SendToServer(const int bytesInMsg, Byte* pBuf)
{
// This method creates a msg object and saves it in the SendMsgQ object.
// sends the number of bytes specified by bytesInMsg in pBuf to the server.
//
Message* pMsg = Message::GetMsg(this, bytesInMsg, pBuf);
SendMsgQ.Push(pMsg);
// Signal the send worker thread to wake up and send the msg to the server.
SetEvent(hEvent);
}
void SSLSocket::SendWorkerThread(SSLSocket* psSLS)
{
// This thread method gets called to process the messages to be sent to the server.
//
// Since this has to be a static method, call a method on the class to handle server requests.
psSLS->ProcessSendRequests();
}
void SSLSocket::ProcessSendRequests()
{
// This method handles sending msgs to the server.
//
std::stringstream ss;
DWORD WaitResult;
Log.LogString("SSLSocket::ProcessSendRequests: Worker thread " + Logger::NumberToString(boost::this_thread::get_id()) + " started.\n", LogInfo);
// Loop until the user quits, or an error of some sort is thrown.
try
{
do
{
// If there are one or more msgs that need to be sent to a server, then send them out.
if (SendMsgQ.Count() > 0)
{
Message* pMsg = SendMsgQ.Front();
SSLSocket* pSSL = pMsg->pSSL;
SendMsgQ.Pop();
const Byte* pBuf = pMsg->pBuf;
const int BytesInMsg = pMsg->BytesInMsg;
boost::system::error_code Error;
LockCode->Acquire(); // Single thread the code.
try
{
boost::asio::async_write(*pSSL->pSocket, boost::asio::buffer(pBuf, BytesInMsg), boost::bind(&SSLSocket::HandleWrite, this,
boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred));
}
catch (std::exception& e)
{
stringstream ss;
ss << "SSLSocket::ProcessSendRequests: threw an error - " << e.what() << ".\n";
Log.LogString(ss.str(), LogError);
}
ss.str(std::string());
ss << "SSLSocket::ProcessSendRequests: # bytes sent = " << BytesInMsg << "\n";
Log.LogString(ss.str(), LogDebug2);
Log.LogBuf(pBuf, BytesInMsg, DisplayInHex, LogDebug3);
LockCode->Release();
}
else
{
// Nothing to send, so go into a wait state.
WaitResult = WaitForSingleObject(hEvent, INFINITE);
if (WaitResult != 0L)
{
Log.LogString("SSLSocket::ProcessSendRequests: WaitForSingleObject event error. Code = " + Logger::NumberToString(GetLastError()) + ". \n", LogError);
}
}
} while (ReqAlive);
Log.LogString("SSLSocket::ProcessSendRequests: Worker thread " + Logger::NumberToString(boost::this_thread::get_id()) + " done.\n", LogInfo);
}
catch (std::exception& e)
{
stringstream ss;
ss << "SSLSocket::ProcessSendRequests: threw an error - " << e.what() << ".\n";
Log.LogString(ss.str(), LogError);
Stop();
}
}
void SSLSocket::HandleWrite(const boost::system::error_code& error, size_t bytesTransferred)
{
// This method is called after a msg has been written out to the socket. Nothing to do really since reading is handled by the HandleRead method.
//
std::stringstream ss;
try
{
if (error)
{
ss << "SSLSocket::HandleWrite: failed - " << error.message() << ".\n";
Log.LogString(ss.str(), LogError);
Stop();
}
}
catch (std::exception& e)
{
stringstream ss;
ss << "SSLSocket::HandleHandshake: threw an error - " << e.what() << ".\n";
Log.LogString(ss.str(), LogError);
Stop();
}
}
void SSLSocket::RcvWorkerThread(SSLSocket* psSLS)
{
// This is the method that gets called when the receive thread is created by this class.
// This thread method focuses on processing messages received from the server.
//
// Since this has to be a static method, call an instance method on the class to handle server requests.
psSLS->InitAsynchIO();
}
void SSLSocket::InitAsynchIO()
{
// This method is responsible for initiating asynch i/o.
boost::system::error_code Err;
string s;
stringstream ss;
//
try
{
ss << "SSLSocket::InitAsynchIO: Worker thread - " << Logger::NumberToString(boost::this_thread::get_id()) << " started.\n";
Log.LogString(ss.str(), LogInfo);
// Enable the handlers for asynch i/o. The thread will hang here until the stop method has been called or an error occurs.
// Add a work object so the thread will be dedicated to handling asynch i/o.
boost::asio::io_service::work work(*IOService);
IOService->run();
Log.LogString("SSLSocket::InitAsynchIO: receive worker thread done.\n", LogInfo);
}
catch (std::exception& e)
{
stringstream ss;
ss << "SSLSocket::InitAsynchIO: threw an error - " << e.what() << ".\n";
Log.LogString(ss.str(), LogError);
Stop();
}
}
void SSLSocket::HandleConnect(const boost::system::error_code& error)
{
// This method is called asynchronously when the server has responded to the connect request.
std::stringstream ss;
try
{
if (!error)
{
LockCode->Acquire(); // Single thread the code.
pSocket->async_handshake(boost::asio::ssl::stream_base::client,
boost::bind(&SSLSocket::HandleHandshake, this, boost::asio::placeholders::error));
LockCode->Release();
ss << "SSLSocket::HandleConnect: From worker thread " << Logger::NumberToString(boost::this_thread::get_id()) << ".\n";
Log.LogString(ss.str(), LogInfo);
}
else
{
// Log an error. This worker thread should exit gracefully after this.
ss << "SSLSocket::HandleConnect: connect failed. Error: " << error.message() + ".\n";
Log.LogString(ss.str(), LogError);
Stop();
}
}
catch (std::exception& e)
{
stringstream ss;
ss << "SSLSocket::InitAsynchIO: threw an error - " << e.what() << ".\n";
Log.LogString(ss.str(), LogError);
Stop();
}
}
void SSLSocket::HandleHandshake(const boost::system::error_code& error)
{
// This method is called asynchronously when the server has responded to the handshake request.
std::stringstream ss;
try
{
if (!error)
{
// Try to send the first message that the server is expecting. This msg tells the server we want to connect.
//
unsigned char Msg[5] = {0x17, 0x00, 0x00, 0x00, 0x06};
boost::system::error_code Err;
//
if (pSSLLobby == this)
LobbySocketOpen = true;
sClientIp = pSocket->lowest_layer().remote_endpoint().address().to_string();
uiClientPort = pSocket->lowest_layer().remote_endpoint().port();
ReqAlive = true;
LockCode->Acquire(); // Single thread the code.
int Count = boost::asio::write(*pSocket, boost::asio::buffer(Msg), boost::asio::transfer_exactly(5), Err);
if (Err)
{
ss << "SSLSocket::HandleHandshake: write failed - " << error.message() << ".\n";
Log.LogString(ss.str(), LogInfo);
}
HandleFirstWrite(Err, Count);
LockCode->Release();
ss.str("");
ss << "SSLSocket::HandleHandshake: From worker thread " << boost::this_thread::get_id() << ".\n";
}
else
{
ss << "SSLSocket::HandleHandshake: failed - " << error.message() << ".\n";
IOService->stop();
}
Log.LogString(ss.str(), LogInfo);
}
catch (std::exception& e)
{
stringstream ss;
ss << "SSLSocket::HandleHandshake: threw an error - " << e.what() << ".\n";
Log.LogString(ss.str(), LogError);
Stop();
}
}
void SSLSocket::HandleFirstWrite(const boost::system::error_code& error, size_t bytesTransferred)
{
// This method is called after a msg has been written out to the socket. This method is only called from HandleHandShake.
std::stringstream ss;
try
{
if (!error)
{
// Notify the UI that we are now connected. Create a 6 byte msg for this.
pDataBuf = BufMang.GetPtr(6);
BYTE* p = pDataBuf;
// Create msg type 500
*p = 244;
*++p = 1;
CallbackFunction(this, 2, (void*)pDataBuf);
// Get the 1st 4 bytes of the next msg, which is always the length of the msg.
pDataBuf = BufMang.GetPtr(MsgLenBytes);
try
{
boost::asio::async_read(*pSocket, boost::asio::buffer(pDataBuf, MsgLenBytes), boost::bind(&SSLSocket::HandleRead, this,
boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred));
}
catch (std::exception& e)
{
stringstream ss;
ss << "SSLSocket::HandleFirstWrite: threw an error - " << e.what() << ".\n";
Log.LogString(ss.str(), LogError);
Stop();
}
}
else
{
ss << "SSLSocket::HandleFirstWrite: failed - " << error.message() << ".\n";
Log.LogString(ss.str(), LogError);
Stop();
}
}
catch (std::exception& e)
{
stringstream ss;
ss << "SSLSocket::HandleFirstWrite: threw an error - " << e.what() << ".\n";
Log.LogString(ss.str(), LogError);
Stop();
}
}
void SSLSocket::HandleRead(const boost::system::error_code& error, size_t bytesTransferred)
{
// This method is called to process an incoming message.
//
std::stringstream ss;
int ByteCount;
try
{
// ss << "SSLSocket::HandleRead: From worker thread " << boost::this_thread::get_id() << ".\n";
// Log.LogString(ss.str(), LogInfo);
// Set to exit this thread if the user is done.
if (!ReqAlive)
{
// IOService->stop();
return;
}
if (!error)
{
// Get the number of bytes in the message.
if (bytesTransferred == 4)
{
ByteCount = BytesToInt(pDataBuf);
}
else
{
// Call the C# callback method that will handle the message.
ss << "SSLSocket::HandleRead: From worker thread " << boost::this_thread::get_id() << "; # bytes transferred = " << bytesTransferred << ".\n";
Log.LogString(ss.str(), LogDebug2);
if (bytesTransferred > 0)
{
Log.LogBuf(pDataBuf, (int)bytesTransferred, true, LogDebug3);
Log.LogString("SSLSocket::HandleRead: sending msg to the C# client.\n\n", LogDebug2);
CallbackFunction(this, bytesTransferred, (void*)pDataBuf);
}
else
{
// # of bytes transferred = 0. Don't do anything.
bytesTransferred = 0; // For debugging.
}
// Prepare to read in the next message length.
ByteCount = MsgLenBytes;
}
pDataBuf = BufMang.GetPtr(ByteCount);
boost::system::error_code Err;
try
{
boost::asio::async_read(*pSocket, boost::asio::buffer(pDataBuf, ByteCount), boost::bind(&SSLSocket::HandleRead,
this, boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred));
}
catch (std::exception& e)
{
stringstream ss;
ss << "SSLSocket::HandleRead: threw this error - " << e.what() << ".\n";
Log.LogString(ss.str(), LogError);
}
}
else
{
Log.LogString("SSLSocket::HandleRead failed: " + error.message() + "\n", LogError);
Stop();
}
}
catch (std::exception& e)
{
stringstream ss;
ss << "SSLSocket::HandleRead: threw an error - " << e.what() << ".\n";
Log.LogString(ss.str(), LogError);
Stop();
}
}
void SSLSocket::Stop()
{
// This method calls the shutdown method on the socket in order to stop reads or writes that might be going on. If this is not done, then an exception will be thrown
// when it comes time to delete this object.
//
boost::system::error_code EC;
try
{
// This method can be called from the handler as well. So once the ShuttingDown flag is set, don't go throught the same code again.
if (ShuttingDown)
return;
LockCode->Acquire(); // Single thread the code.
if (!ShuttingDown)
{
ShuttingDown = true;
pSocket->next_layer().cancel();
pSocket->shutdown(EC);
if (EC)
{
stringstream ss;
ss << "SSLSocket::Stop: socket shutdown error - " << EC.message() << ".\n";
}
else
{
pSocket->next_layer().close();
}
delete pSocket;
pSocket = 0;
ReqAlive = false;
SetEvent(hEvent);
IOService->stop();
LobbySocketOpen = false;
WorkerThreads.join_all();
}
LockCode->Release();
delete LockCode;
LockCode = 0;
}
catch (std::exception& e)
{
stringstream ss;
ss << "SSLSocket::Stop: threw an error - " << e.what() << ".\n";
Log.LogString(ss.str(), LogError);
Stop();
}
}
因此,在回答您是否必须使用队列的问题时。在您对 Xaqq 的评论中,您说“我需要在两个线程之间交换消息”。因此,使用像队列这样的容器可以将消息传递给另一个线程进行处理。如果你不喜欢 STL 容器,Boost 确实有一些. 据我所知,没有可以访问的 Boost ASIO 内部容器。存储和传递消息是您必须在代码中执行的操作。
关于 io_service::run 调用的最后一点说明。它只会在有工作要做时才会阻塞。看到这个链接. 在我上面的示例代码中,在调用 run 方法之前向 io_service 对象添加了一个工作项,因此它将无限期地阻塞——这就是我想要的。如果我真的只想要一个线程,那么我可能会设置工作线程以使用工作对象调用 run 方法,这样它就会无限期地阻塞。这将处理来自和去往服务器的所有异步 I/O。在类内部,我会编写一个或两个接口方法,以便 gui 可以将数据发送到服务器。这些方法可以使用异步写入 .vs。同步写入方法,因此会立即返回 - 所以你的 gui 不会阻塞太久。您需要编写一个 HandleWrite 方法。我的代码并没有做太多的事情 - 如果发生错误,只需记录一个错误。