我正在尝试将 WAVE 文件加载到数据结构中,然后将其作为原始副本保存回磁盘。加载和保存似乎工作正常,但复制的 WAVE 文件不会播放任何声音(尽管它确实打开没有错误)。我想知道这是否与字节序有关?
这是我保存 WAVE 文件的数据结构:
struct WaveFile
{
public:
static const uint16 NUM_CHARS = 4;
public:
WaveFile() : Data(nullptr) {}
~WaveFile() { delete[] Data; }
char ChunkID[NUM_CHARS];
uint32 ChunkSize;
char Format[NUM_CHARS];
char SubChunkID[NUM_CHARS];
uint32 SubChunkSize;
uint16 AudioFormat;
uint16 NumChannels;
uint32 SampleRate;
uint32 ByteRate;
uint16 BlockAlign;
uint16 BitsPerSample;
char SubChunk2ID[NUM_CHARS];
uint32 SubChunk2Size;
byte* Data;
};
这就是我加载它的方式:
std::ifstream file(filename, std::ios::binary);
if (file.good())
{
file.read(waveFile.ChunkID, WaveFile::NUM_CHARS);
file.read(reinterpret_cast<char*>(&waveFile.ChunkSize), size_ui32);
file.read(waveFile.Format, WaveFile::NUM_CHARS);
file.read(waveFile.SubChunkID, WaveFile::NUM_CHARS);
file.read(reinterpret_cast<char*>(&waveFile.SubChunkSize), size_ui32);
file.read(reinterpret_cast<char*>(&waveFile.AudioFormat), size_ui16);
file.read(reinterpret_cast<char*>(&waveFile.NumChannels), size_ui16);
file.read(reinterpret_cast<char*>(&waveFile.SampleRate), size_ui32);
file.read(reinterpret_cast<char*>(&waveFile.ByteRate), size_ui32);
file.read(reinterpret_cast<char*>(&waveFile.BlockAlign), size_ui16);
file.read(reinterpret_cast<char*>(&waveFile.BitsPerSample), size_ui16);
file.read(waveFile.SubChunk2ID, WaveFile::NUM_CHARS);
file.read(reinterpret_cast<char*>(&waveFile.SubChunk2Size), size_ui32);
waveFile.Data = new byte[waveFile.SubChunk2Size];
file.read(reinterpret_cast<char*>(waveFile.Data), sizeof(waveFile.SubChunk2Size));
file.close();
}
这就是我将数据写回文件的方式:
std::ofstream file(outfile, std::ios::binary);
if (file.good())
{
file.flush();
file.write(waveFile.ChunkID, WaveFile::NUM_CHARS);
file.write(reinterpret_cast<const char*>(&waveFile.ChunkSize), size_ui32);
file.write(waveFile.Format, WaveFile::NUM_CHARS);
file.write(waveFile.SubChunkID, WaveFile::NUM_CHARS);
file.write(reinterpret_cast<const char*>(&waveFile.SubChunkSize), size_ui32);
file.write(reinterpret_cast<const char*>(&waveFile.AudioFormat), size_ui16);
file.write(reinterpret_cast<const char*>(&waveFile.NumChannels), size_ui16);
file.write(reinterpret_cast<const char*>(&waveFile.SampleRate), size_ui32);
file.write(reinterpret_cast<const char*>(&waveFile.ByteRate), size_ui32);
file.write(reinterpret_cast<const char*>(&waveFile.BlockAlign), size_ui16);
file.write(reinterpret_cast<const char*>(&waveFile.BitsPerSample), size_ui16);
file.write(waveFile.SubChunk2ID, WaveFile::NUM_CHARS);
file.write(reinterpret_cast<const char*>(&waveFile.SubChunk2Size), size_ui32);
file.write(reinterpret_cast<const char*>(waveFile.Data), waveFile.SubChunk2Size);
file.close();
}
副本的大小也与原件相同。如果有人想知道,uint16、uint32 和 byte 只是 unsigned short、unsigned int 和 unsigned char 的 typedef。size_ui32 变量就是这样的:
static const uint32 size_ui32 = sizeof(uint32);
static const uint32 size_ui16 = sizeof(uint16);
那不是关于它,似乎无法找出我哪里出错了。
为任何帮助而欢呼。