We have a mono touch application that contains lots of UIImage
and UIView
objects. When we install the application (IPA) file in iPad (Version1) then start working, if we continue working for 10 to 20 minutes continuously then it crashed due to low memory.
We also tried Intruments profile to track heap allocations but it showing memory keep on increasing for each screen navigation. We disposed all the allocated objects in viewDidDisappear and even though memory not getting decreased. We also try to manually force garbage collector to collect the garbage through GC.Collect(), but it also not working.
Is this a bug in mono touch? or we missed memory management techniques?
Please help me to fix the Low memory warning issue..
谢谢