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我创建了一个用户可以在其中绘制的视图,但问题是当用户正在绘制并想要更改颜色时。他单击,选择新颜色,当他开始绘制之前在视图上绘制的所有颜色时,会将颜色更改为新颜色。我需要将新颜色仅应用于新线而不是先前绘制的线。

这是我的视图代码:

public class SignatureView extends View {

    private float STROKE_WIDTH = 5;

    /** Need to track this so the dirty region can accommodate the stroke. **/
    private final float HALF_STROKE_WIDTH = STROKE_WIDTH / 2;

    private Paint paint = new Paint();
    private Path path = new Path();

    /**
     * Optimizes painting by invalidating the smallest possible area.
     */
    private float lastTouchX;
    private float lastTouchY;
    private final RectF dirtyRect = new RectF();

    public SignatureView(Context context, AttributeSet attrs) {
        super(context, attrs);
        paint.setAntiAlias(true);
        paint.setStyle(Paint.Style.STROKE);
        paint.setStrokeJoin(Paint.Join.ROUND);
        paint.setStrokeWidth(STROKE_WIDTH);
    }

    public float getBrushSize() {
        return STROKE_WIDTH;
    }

    public void setBrushSize(float brushSize) {
        this.STROKE_WIDTH = brushSize;
    }

    public void setColor(int color) {
        paint=new Paint();
        paint.setAntiAlias(true);
        paint.setStyle(Paint.Style.STROKE);
        paint.setStrokeJoin(Paint.Join.ROUND);
        paint.setStrokeWidth(STROKE_WIDTH);
        paint.setColor(color);
    }

    /**
     * Erases the signature.
     */
    public void clear() {
        path.reset();

        // Repaints the entire view.
        invalidate();
    }

    @Override
    protected void onDraw(Canvas canvas) {
        canvas.drawPath(path, paint);
    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {
        float eventX = event.getX();
        float eventY = event.getY();

        switch (event.getAction()) {
        case MotionEvent.ACTION_DOWN:
            path.moveTo(eventX, eventY);
            lastTouchX = eventX;
            lastTouchY = eventY;
            // There is no end point yet, so don't waste cycles invalidating.
            return true;

        case MotionEvent.ACTION_MOVE:
        case MotionEvent.ACTION_UP:
            // Start tracking the dirty region.
            resetDirtyRect(eventX, eventY);

            // When the hardware tracks events faster than they are delivered,
            // the
            // event will contain a history of those skipped points.
            int historySize = event.getHistorySize();
            for (int i = 0; i < historySize; i++) {
                float historicalX = event.getHistoricalX(i);
                float historicalY = event.getHistoricalY(i);
                expandDirtyRect(historicalX, historicalY);
                path.lineTo(historicalX, historicalY);
            }

            // After replaying history, connect the line to the touch point.
            path.lineTo(eventX, eventY);
            break;

        default:
            // Log.("Ignored touch event: " + event.toString());
            return false;
        }

        // Include half the stroke width to avoid clipping.
        invalidate((int) (dirtyRect.left - HALF_STROKE_WIDTH),
                (int) (dirtyRect.top - HALF_STROKE_WIDTH),
                (int) (dirtyRect.right + HALF_STROKE_WIDTH),
                (int) (dirtyRect.bottom + HALF_STROKE_WIDTH));

        lastTouchX = eventX;
        lastTouchY = eventY;

        return true;
    }

    /**
     * Called when replaying history to ensure the dirty region includes all
     * points.
     */
    private void expandDirtyRect(float historicalX, float historicalY) {
        if (historicalX < dirtyRect.left) {
            dirtyRect.left = historicalX;
        } else if (historicalX > dirtyRect.right) {
            dirtyRect.right = historicalX;
        }
        if (historicalY < dirtyRect.top) {
            dirtyRect.top = historicalY;
        } else if (historicalY > dirtyRect.bottom) {
            dirtyRect.bottom = historicalY;
        }
    }

    /**
     * Resets the dirty region when the motion event occurs.
     */
    private void resetDirtyRect(float eventX, float eventY) {

        // The lastTouchX and lastTouchY were set when the ACTION_DOWN
        // motion event occurred.
        dirtyRect.left = Math.min(lastTouchX, eventX);
        dirtyRect.right = Math.max(lastTouchX, eventX);
        dirtyRect.top = Math.min(lastTouchY, eventY);
        dirtyRect.bottom = Math.max(lastTouchY, eventY);
    }

    public int getColor() {
        return paint.getColor();
    }

}

用户在点击活动时使用此功能更改颜色

public void colorpicker() {
        AmbilWarnaDialog dialog = new AmbilWarnaDialog(this,
                signature.getColor(), new OnAmbilWarnaListener() {

                    @Override
                    public void onCancel(AmbilWarnaDialog dialog) {
                    }

                    @Override
                    public void onOk(AmbilWarnaDialog dialog, int color) {

                        signature.setColor(color);
                    }
                });
        dialog.show();
    }

如何在不影响旧线的情况下将代码应用于视图中新绘制的线?

4

1 回答 1

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当您更改颜色时,这可能会重新绘制您的整个视图。因此,请记录您的所有路径并在您的onDraw()方法中将其重置,如本答案所示。

于 2013-07-31T10:56:48.040 回答