I have a class called Room, with an array containing all the Player entities as one of its properties,
players = [];
In the Room class is a method that only returns the players who actually competed in the round.
// below method is called by the room's timer
var getPlayersWhoFinished = function() {
playersWhoFinished = [];
for (i = 0; i < players.length; i++) {
if (players[i].isFinished()) {
playersWhoFinished.push(players[i]);
};
};
return playersWhoFinished;
}
So I know that I could just leave the above in the Room class as is, but I already have three other functions with more complex mapping, in an already large class (300+ lines). I don't understand how to encapsulate these sort of methods into other classes, as they're so closely related to the Room class and all the the Room reference to be sent to the appropiate users.
Modifying the above code and slotting it into Player class would sort of make sense to me, but the only way I can think of getting this to work is using a static method and sending the room object to it.
// players is now a member of the Player class
Player.getPlayersWhoFinished = function(room, players) {
playersWhoFinished = [];
for (i = 0; i < players; i++) {
if (players[i].getRoom() == room) {
playersWhoFinished.push(players[i]);
}
}
return playersWhoFinished;
}
Anyway, this seems cumbersome and inefficent to me. I've really been struggling to figure out how to make my Room class lithe as possible.