I use Balder engine to work with 3D objects. I have *.ase file which contain
*MAP_DIFFUSE {
*MAP_NAME "carrier_body"
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.0000
*BITMAP "//carrier_body.tga"
........
I've added my ase file and carrier_body.tga to resource of the project but when I load mesh from ase
var tank=ContentManager.Load<Mesh>("tanks_carrier.ase");
I've caught the exception:
There is no loader for the specified file type 'tga'
How right way to loading textures for ase file in Balder?