我有这个从 xml 文件中提取图像的动作脚本
> myPhoto = new XML();
> myPhoto.ignoreWhite = true;
> myPhoto.onLoad = function(success) {
> //portfolioTag = this.firstChild;
> numimages =
> this.firstChild.childNodes.length;
> spacing = 28; for (i=0; i<numimages;
> i++) { this.picHolder =
> this.firstChild.childNodes[i];
> this.thumbHolder =
> thumbnails.createEmptyMovieClip("thumbnail"+i,
> i); this.thumbHolder._x = i*spacing;
> this.thumbLoader =
> this.thumbHolder.createEmptyMovieClip("thumbnail_image",
> 0);
> this.thumbLoader.loadMovie(this.picHolder.attributes.thmb);
> this.thumbHolder.title =
> this.picHolder.attributes.title;
> this.thumbHolder.main =
> this.picHolder.attributes.main;
> this.thumbHolder.onRelease =
> function() { getURL(this.main,
> "_self"); loadMovie(this.main);
> main_txt.text = this.main; }; }
> }; myPhoto.load("languages.xml");
当有人单击其中一个图像时,我想将电影从 xml 加载到闪存中。我怀疑要使这成为可能,我需要更改动作脚本的这一部分
this.thumbHolder.onRelease =
> function() { getURL(this.main,
> "_self"); loadMovie(this.main);
> main_txt.text = this.main; }; }
> }; myPhoto.load("languages.xml");