基本上我创建了这个skill类:
public class skill
{
    public int          level { get; set; }             //Level of the skill    (average of sub-skills' levels)
    public int          arrayCount { get; set; }        //Number of skill/levels in the below arrays
    public string[]     sub_skills { get; set; }        //Names of sub-skills   ([0] connect's to levels' [0], etc.)
    public int[]        sub_levels { get; set; }        //Levels of sub-skills  ([0] connect's to names' [0], etc.)
    void set(int l, int a, string[] sub_s, int[] sub_l)
    {
        this.level          = l;                //Sets the skill's level to the input'd l value
        this.arrayCount     = a;                //Sets the skill's array count to the input'd a value
        for (int i = 0; i < arrayCount; i++)    //For loop to assign each value in both arrays
        {
            this.sub_skills[i] = sub_s[i];      //Assigns each input'd sub_s array value to each sub_skills value
            this.sub_levels[i] = sub_l[i];      //Assigns each input'd sub_l array value to each sub_levels value
        }
    }
}
现在我创建了另一个类player:
public class Player
{
    public string   name { get; set; }          //Name of Player
    public int      level { get; set; }         //Player's combat level             (average of combat-related skills' levels)
    //Start Thievery skill block
    string[] thief_s = { "lockpicking", "looting", "pickpocketing", "sneaking" };       //Array for thievery's sub-skill names
    int[] thief_i = { 1, 1, 1, 1 };                                                     //Array for thievery's sub-levels
    skill thievery      = new skill();          //Creates the skill of Thievery     (stealing items / passing unnoticed)
    //Start Melee skill block
    skill melee         = new skill();          //Creates the skill of Melee        (close-range, strong combat)
    //Start Archery skill block
    skill archery       = new skill();          //Creates the skill of Archery      (long-range, weak combat)
    //Start Magicka skill block
    skill magicka       = new skill();          //Creates the skill of Magicka      (medium-range, medium combat)
    //Start Craftship skill block
    skill craftship     = new skill();          //Creates the skill of Craftship    (retreivement then creation of items from materials)
}
对于在类内创建的特定技能,我如何使用类内类的set()方法?例如,您可以看到我是如何在那里创建技能的,已经使用它的数组来表示它的子级别的名称和级别(类中的变量)。如何访问's函数并使用其中的数组来设置's 变量?我试过这条线,但我的 IDE 不断抛出错误。(我正在使用 Microsoft Visual Studio Ultimate 2010)skillplayerplayerthieveryskillthieveryset()thieverythievery.set(// insertvarshere)
编辑:谢谢大家。出于某种原因,将set()功能设置为 public 并没有改变任何东西。当我调用thievery.set()我的 IDE 时,会在thievery. 我将听取查尔斯的建议并制作子技能技能,然后,如果可能的话,对它们应用某种标签,将它们标记为主要技能的一部分。这是可能的,还是我必须为标签创建自己的类/函数等?