我的应用程序设置了一个工作线程,并且我正在使用PostMessage()
自定义消息WM_THREAD_FINISHED
来通知主线程它已完成执行。我正在处理方法中的自定义消息OnThreadFinish()
。似乎在应用程序启动时调用了此方法,这给我带来了问题。我遇到了崩溃,我认为这是由于a, b, or c
. 是否有任何理由应该在应用程序初始化时调用该消息?
#define WM_THREAD_HAS_FINISHED WM_USER +0
struct DataItem {
int a;
int b;
double c;
};
....
BEGIN_MESSAGE_MAP(CProject1Dlg, CDialogEx)
....
....
ON_MESSAGE(WM_THREAD_HAS_FINISHED, &CProject1Dlg::OnThreadFinish)
END_MESSAGE_MAP()
....
UINT WorkThread( LPVOID pParam) {
// Do stuff
DataItem* m_CurrentData;
m_CurrentData->a = a;
m_CurrentData->b = b;
m_CurrentData->c = c;
// End thread, notify main thread of completion
PostMessage(hwnd, WM_THREAD_HAS_FINISHED, (WPARAM) m_CurrentData, 0);
AfxEndThread(0);
return 0;
}
LRESULT CProject1Dlg::OnThreadFinish(WPARAM wParam, LPARAM lParam) {
// Retrieve data from thread
std::auto_ptr<DataItem> currentData(reinterpret_cast<DataItem*>(wParam));
int a = currentData.a;
int b = currentData.b;
double c = currentData.c;
// Do stuff
return 0;
}