2

我想创建一个带有多个帧的 gif 文件。我想使用微软支持的方法——Image.SaveAdd

但是我不知道如何设置EncoderParameters参数来组成一个 gif 文件。

我找不到可参考的文件。那么如何创建一个gif文件Image.SaveAdd

4

3 回答 3

5

可能对原始海报有用为时已晚,但我设法仅使用 System.Drawing 创建了一个合适的 gif。下面的代码基于 jschroedl 的答案,但也设置了帧延迟和动画循环的数量。

// Gdi+ constants absent from System.Drawing.
const int PropertyTagFrameDelay = 0x5100;
const int PropertyTagLoopCount = 0x5101;
const short PropertyTagTypeLong = 4;
const short PropertyTagTypeShort = 3;

const inr UintBytes = 4;

//...

var gifEncoder = GetEncoder(ImageFormat.Gif);
// Params of the first frame.
var encoderParams1 = new EncoderParameters(1);
encoderParams1.Param[0] = new EncoderParameter(Encoder.SaveFlag, (long)EncoderValue.MultiFrame);
// Params of other frames.
var encoderParamsN = new EncoderParameters(1);
encoderParamsN.Param[0] = new EncoderParameter(Encoder.SaveFlag, (long)EncoderValue.FrameDimensionTime);            
// Params for the finalizing call.
var encoderParamsFlush = new EncoderParameters(1);
encoderParamsFlush.Param[0] = new EncoderParameter(Encoder.SaveFlag, (long)EncoderValue.Flush);

// PropertyItem for the frame delay (apparently, no other way to create a fresh instance).
var frameDelay = (PropertyItem)FormatterServices.GetUninitializedObject(typeof(PropertyItem));
frameDelay.Id = PropertyTagFrameDelay;
frameDelay.Type = PropertyTagTypeLong;
// Length of the value in bytes.
frameDelay.Len = Bitmaps.Count * UintBytes;
// The value is an array of 4-byte entries: one per frame.
// Every entry is the frame delay in 1/100-s of a second, in little endian.
frameDelay.Value = new byte[Bitmaps.Count * UintBytes];
// E.g., here, we're setting the delay of every frame to 1 second.
var frameDelayBytes = BitConverter.GetBytes((uint)100);
for (int j = 0; j < Bitmaps.Count; ++j)
    Array.Copy(frameDelayBytes, 0, frameDelay.Value, j * UintBytes, UintBytes);

// PropertyItem for the number of animation loops.
var loopPropertyItem = (PropertyItem)FormatterServices.GetUninitializedObject(typeof(PropertyItem));
loopPropertyItem.Id = PropertyTagLoopCount;
loopPropertyItem.Type = PropertyTagTypeShort;
loopPropertyItem.Len = 1;
// 0 means to animate forever.
loopPropertyItem.Value = BitConverter.GetBytes((ushort)0);

using (var stream = new FileStream("animation.gif", FileMode.Create))
{
    bool first = true;
    Bitmap firstBitmap = null;
    // Bitmaps is a collection of Bitmap instances that'll become gif frames.
    foreach (var bitmap in Bitmaps)
    {
        if (first)
        {
            firstBitmap = bitmap;
            firstBitmap.SetPropertyItem(frameDelay);
            firstBitmap.SetPropertyItem(loopPropertyItem);
            firstBitmap.Save(stream, gifEncoder, encoderParams1);
            first = false;
        }
        else
        {
            firstBitmap.SaveAdd(bitmap, encoderParamsN);
        }
    }
    firstBitmap.SaveAdd(encoderParamsFlush);
}

// ...

private ImageCodecInfo GetEncoder(ImageFormat format)
{
    ImageCodecInfo[] codecs = ImageCodecInfo.GetImageDecoders();
    foreach (ImageCodecInfo codec in codecs)
    {
        if (codec.FormatID == format.Guid)
        {
            return codec;
        }
    }
    return null;
}
于 2015-01-26T10:44:10.950 回答
2

我在这些参数上取得了成功。img1,2,3,4... 是我要组合的图像。

ULONG parameterValue;

EncoderParameters encoderParameters;
encoderParameters.Count = 1;

encoderParameters.Parameter[0].Guid = EncoderSaveFlag;
encoderParameters.Parameter[0].Type = EncoderParameterValueTypeLong;
encoderParameters.Parameter[0].NumberOfValues = 1;
encoderParameters.Parameter[0].Value = &parameterValue;

// Save the first frame
parameterValue = EncoderValueMultiFrame;
rc = img1->Save(L"Output.gif", &encoderClsid, &encoderParameters);
assert(rc == Ok);

// Add the second frame
parameterValue = EncoderValueFrameDimensionTime;
rc = img1->SaveAdd(img2, &encoderParameters);
assert(rc == Ok);

// etc...adding frames  img3,4,5...

// Done...
parameterValue = EncoderValueFlush;
rc = img1->SaveAdd(&encoderParameters);
assert(rc == Ok);

编辑:我刚刚意识到你要求 C# 而我有 C++ 代码。希望参数仍然适用。

于 2013-08-02T01:21:56.047 回答
0

如果你想用很多图片创建 gif,你可以使用ngif。看到这个

//you should replace filepath
String [] imageFilePaths = new String[]{"c:\\01.png","c:\\02.png","c:\\03.png"}; 
String outputFilePath = "c:\\test.gif";
AnimatedGifEncoder e = new AnimatedGifEncoder();
e.Start( outputFilePath );
e.SetDelay(500);
//-1:no repeat,0:always repeat
e.SetRepeat(0);
for (int i = 0, count = imageFilePaths.Length; i < count; i++ ) 
{
 e.AddFrame( Image.FromFile( imageFilePaths[i] ) );
}
e.Finish();
/* extract Gif */
string outputPath = "c:\\";
GifDecoder gifDecoder = new GifDecoder();
gifDecoder.Read( "c:\\test.gif" );
for ( int i = 0, count = gifDecoder.GetFrameCount(); i < count; i++ ) 
{
 Image frame = gifDecoder.GetFrame( i ); // frame i
 frame.Save( outputPath + Guid.NewGuid().ToString() 
                       + ".png", ImageFormat.Png );
}
于 2013-07-22T06:28:50.680 回答