运行以下代码时出现错误“尝试调用方法 'Dot'(零值)”:
-- Vector2 Class
Vector2 = {X = 0, Y = 0, Magnitude = 0, Unit = nil}
function Vector2.new(XValue,YValue)
local Tmp = {}
setmetatable(Tmp,Vector2)
Tmp.X = XValue
Tmp.Y = YValue
Tmp.Magnitude = math.sqrt(Tmp.X * Tmp.X + Tmp.Y * Tmp.Y)
if Tmp.Magnitude ~= 1 then
Tmp.Unit = Tmp/Tmp.Magnitude
else
Tmp.Unit = Tmp
end
return Tmp
end
-- Arithmetic
function Vector2.__add(A,B)
if getmetatable(A) == getmetatable(B) then
return Vector2.new(A.X+B.X, A.Y+B.Y)
end
end
function Vector2.__sub(A,B)
if getmetatable(A) == getmetatable(B) then
return Vector2.new(A.X-B.X, A.Y-B.Y)
end
end
function Vector2.__mul(A,B)
if tonumber(B) ~= nil then
return Vector2.new(A.X*B, A.Y*B)
end
end
function Vector2.__div(A,B)
if tonumber(B) ~= nil then
return Vector2.new(A.X/B, A.Y/B)
end
end
function Vector2.__unm(Tmp)
return Vector2.new(-Tmp.X, -Tmp.Y)
end
-- Comparisons
function Vector2.__eq(A,B)
if getmetatable(A) == getmetatable(B) then
if A.X == B.X and A.Y == B.Y then
return true
else
return false
end
end
end
function Vector2.__lt(A,B)
if getmetatable(A) == getmetatable(B) then
if A.Magnitude < B.Magnitude then
return true
else
return false
end
end
end
function Vector2.__le(A,B)
if getmetatable(A) == getmetatable(B) then
if A.Magnitude <= B.Magnitude then
return true
else
return false
end
end
end
-- Functionals
function Vector2.__tostring(Tmp)
return Tmp.X..", "..Tmp.Y
end
function Vector2:Dot(B)
return self.X*B.X + self.Y*B.Y
end
function Vector2:Lerp(B,Amn)
return self + (B-self)*Amn
end
print(Vector2.new(1,0.3).Magnitude)
print(Vector2.new(1,0):Dot(Vector2.new(0,1)))
我不明白我做错了什么,谁能帮忙,我有很好的 Lua 经验,但刚刚开始学习如何使用元表,所以我现在是新手,我正在使用 SciTE 运行它,使用 LuaForWindows。错误在最后一行,但它上面的行完美运行