我更新了你的代码:
import pygame
from pygame.locals import *
#about: pygame boilerplate
class GameMain():
# handles intialization of game and graphics, as well as game loop
done = False
def __init__(self, width=800, height=600):
"""Initialize PyGame window.
variables:
width, height = screen width, height
screen = main video surface, to draw on
fps_max = framerate limit to the max fps
limit_fps = boolean toggles capping FPS, to share cpu, or let it run free.
now = current time in Milliseconds. ( 1000ms = 1second)
"""
pygame.init()
# save w, h, and screen
self.width, self.height = width, height
self.screen = pygame.display.set_mode(( self.width, self.height ))
pygame.display.set_caption( "pygame tutorial code" )
self.sprite_bg = pygame.image.load("bg.jpg").convert()
self.sprite_ball = pygame.image.load("ball.png").convert_alpha()
def main_loop(self):
"""Game() main loop."""
while not self.done:
self.handle_events()
self.update()
self.draw()
def draw(self):
"""draw screen"""
self.screen.fill(Color('darkgrey'))
# draw your stuff here. sprites, gui, etc....
self.screen.blit(self.sprite_bg, (0,0))
self.screen.blit(self.sprite_ball, (100,100))
pygame.display.flip()
def update(self):
"""physics/move guys."""
pass
def handle_events(self):
"""handle events: keyboard, mouse, etc."""
events = pygame.event.get()
kmods = pygame.key.get_mods()
for event in events:
if event.type == pygame.QUIT:
self.done = True
# event: keydown
elif event.type == KEYDOWN:
if event.key == K_ESCAPE: self.done = True
if __name__ == "__main__":
game = GameMain()
game.main_loop()