没有内置任何东西,但应该这样做:
BOOL RectContainsLine(CGRect r, CGPoint lineStart, CGPoint lineEnd)
{
BOOL (^LineIntersectsLine)(CGPoint, CGPoint, CGPoint, CGPoint) = ^BOOL(CGPoint line1Start, CGPoint line1End, CGPoint line2Start, CGPoint line2End)
{
CGFloat q =
//Distance between the lines' starting rows times line2's horizontal length
(line1Start.y - line2Start.y) * (line2End.x - line2Start.x)
//Distance between the lines' starting columns times line2's vertical length
- (line1Start.x - line2Start.x) * (line2End.y - line2Start.y);
CGFloat d =
//Line 1's horizontal length times line 2's vertical length
(line1End.x - line1Start.x) * (line2End.y - line2Start.y)
//Line 1's vertical length times line 2's horizontal length
- (line1End.y - line1Start.y) * (line2End.x - line2Start.x);
if( d == 0 )
return NO;
CGFloat r = q / d;
q =
//Distance between the lines' starting rows times line 1's horizontal length
(line1Start.y - line2Start.y) * (line1End.x - line1Start.x)
//Distance between the lines' starting columns times line 1's vertical length
- (line1Start.x - line2Start.x) * (line1End.y - line1Start.y);
CGFloat s = q / d;
if( r < 0 || r > 1 || s < 0 || s > 1 )
return NO;
return YES;
};
/*Test whether the line intersects any of:
*- the bottom edge of the rectangle
*- the right edge of the rectangle
*- the top edge of the rectangle
*- the left edge of the rectangle
*- the interior of the rectangle (both points inside)
*/
return (LineIntersectsLine(lineStart, lineEnd, CGPointMake(r.origin.x, r.origin.y), CGPointMake(r.origin.x + r.size.width, r.origin.y)) ||
LineIntersectsLine(lineStart, lineEnd, CGPointMake(r.origin.x + r.size.width, r.origin.y), CGPointMake(r.origin.x + r.size.width, r.origin.y + r.size.height)) ||
LineIntersectsLine(lineStart, lineEnd, CGPointMake(r.origin.x + r.size.width, r.origin.y + r.size.height), CGPointMake(r.origin.x, r.origin.y + r.size.height)) ||
LineIntersectsLine(lineStart, lineEnd, CGPointMake(r.origin.x, r.origin.y + r.size.height), CGPointMake(r.origin.x, r.origin.y)) ||
(CGRectContainsPoint(r, lineStart) && CGRectContainsPoint(r, lineEnd)));
}
从这个问题简单移植:如何知道一条线是否与矩形相交