stop();
speed = 10;
initial_width = 75;
target_width = 450;
sp = rect1._x;
this.createEmptyMovieClip("emptymc", 0);
emptymc.onEnterFrame = function() {
for (i=1; i<=6; i++) {
if (_root.hit.hitTest(_root._xmouse, _root._ymouse, true)) {
if (_root["rect"+i].hitTest(_root._xmouse, _root._ymouse, true)) {
new_x = (_root.sp-(75*(i-1)))-rect1._x;
rect1._x += new_x/speed;
n_width = target_width-_root["rect"+i]._width;
_root["rect"+i]._width += n_width/speed;
} else {
n_width2 = initial_width-_root["rect"+i]._width;
_root["rect"+i]._width += n_width2/speed;
}
} else {
new_x = _root.sp-rect1._x;
rect1._x += new_x/(speed+50);
n_width2 = initial_width-_root["rect"+i]._width;
_root["rect"+i]._width += n_width2/(speed-1);
}
_root["rect"+(i+1)]._x = _root["rect"+i]._x+_root["rect"+i]._width;
_root["movie"+i]._x = _root["rect"+i]._x-1;
}
};
谢谢大家,我明白了!我尝试翻译为 AS3,似乎一切都很好。仍然有一些小错误,但我会尽力找到它,对于给您带来的不便,我深表歉意。:(
再次感谢大家。:)。