我不是 Tkinter 专家,只是尝试解决。我使用 Python 2.7 进行了测试,但我认为它会在 Python3 上运行。
from Tkinter import *
import random
class BubbleFrame:
def __init__(self, root):
root.title("Math Bubbles")
self.bubbles = {} # this will hold bubbles ids, positions and velocities
self.score = 0
Button(root, text="Start", width=8, command=self.initialize_bubbles).pack() # This button starts the game, making the bubbles move across the screen
Button(root, text="Quit", width=8, command=quit).pack()
self.canvas = Canvas(root, width=800, height=650, bg='#afeeee')
self.canvas.create_text(400, 30, fill="darkblue", font="Times 20 italic bold", text="Click the bubbles that are multiples of two.")
self.canvas.pack()
def initialize_bubbles(self):
for each_no in xrange(1, 21):
xval = random.randint(5, 765)
yval = random.randint(5, 615)
oval_id = self.canvas.create_oval(xval, yval, xval + 30, yval + 30,
fill="#00ffff", outline="#00bfff",
width=5, tags="bubble")
text_id = self.canvas.create_text(xval + 15, yval + 15, text=each_no, tags="bubble")
self.canvas.tag_bind("bubble", "<Button-1>", lambda x: self.click(x))
self.bubbles[oval_id] = (xval, yval, 0, 0, each_no, text_id) # add bubbles to dictionary
def click(self, event):
if self.canvas.find_withtag(CURRENT):
item_uid = event.widget.find_closest(event.x, event.y)[0]
is_even = False
try: # clicked oval
self.bubbles[item_uid]
except KeyError: # clicked the text
for key, value in self.bubbles.iteritems():
if item_uid == value[5]: # comparing to text_id
if value[4] % 2 == 0:
is_even = True
self.canvas.delete(key) # deleting oval
self.canvas.delete(item_uid) # deleting text
else:
if self.bubbles[item_uid][4] % 2 == 0:
is_even = True
self.canvas.delete(item_uid) # deleting oval
self.canvas.delete(self.bubbles[item_uid][5]) # deleting text
if is_even:
self.score += 1
else:
self.score -= 1
print self.score
def loop(self, root):
for oval_id, (x, y, dx, dy, each_no, text_id) in self.bubbles.items():
# update velocities and positions
dx += random.randint(-1, 1)
dy += random.randint(-1, 1)
# dx and dy should not be too large
dx, dy = max(-5, min(dx, 5)), max(-5, min(dy, 5))
# bounce off walls
if not 0 < x < 770:
dx = -dx
if not 0 < y < 620:
dy = -dy
# apply new velocities
self.canvas.move(oval_id, dx, dy)
self.canvas.move(text_id, dx, dy)
self.bubbles[oval_id] = (x + dx, y + dy, dx, dy, each_no, text_id)
# have mainloop repeat this after 100 ms
root.after(100, self.loop, root)
if __name__ == "__main__":
root = Tk()
frame = BubbleFrame(root)
frame.loop(root)
root.mainloop()